CW:RuneQuest/Kulttuurit: Difference between revisions
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== Kulttuurin kehittyneisyys == | |||
Perustaidot hahmolle kulttuurin kehittyneisyyden mukaan. | |||
=== Sivistynyt === | |||
Sivistyneen kulttuurin perustaidot ja arvot. Nämä on kaikilla sivistyneen kulttuurin edustajilla. | |||
*Evaluate +15% | |||
-- | *Influence +15% | ||
-- | *Lore (World) +10% | ||
-- | |||
-- | --- Pick One --- | ||
-- Jokikansa | *Rapier +10% | ||
*Crossbow +10% Courtesy1 | |||
*Language (Native) +50% | |||
*Lore (Regional) | |||
--- Pick Three --- | |||
*Artistic Expression1 | |||
*Craft | |||
*Dance | |||
*Language | |||
*Lore | |||
*Mechanisms | |||
*Play Instrument | |||
*Streetwise | |||
==== Peasant ==== | |||
*Athletics +5% | |||
*Lore (Animal) +10% | |||
*Lore (Plant) +10% | |||
*Resilience +5% | |||
--- Pick Two +10% --- | |||
*Boating, Dodge, Driving, First Aid, Persistence | |||
--- Pick Two +10% --- | |||
*1H Axe, 1H Flail, 1H Hammer, 2H Axe, Dagger, Sling, Spear, Staff, Unarmed | |||
*Language (Native) +50% | |||
*Lore (Regional) | |||
--- Pick Two --- | |||
*Craft | |||
*Dance | |||
*Lore | |||
*Play Instrument | |||
*Survival | |||
==== Townsman ==== | |||
==== Noble ==== | |||
=== Barbaari === | |||
==== Peasant ==== | |||
==== Townsman ==== | |||
==== Noble ==== | |||
=== Vaeltava === | |||
=== Primitiivinen === | |||
== Kulttuurin elinalueen mukaiset taidot == | |||
=== Vuoristokansa === | |||
=== Aavikkokansa === | |||
=== Sisämaakansa === | |||
=== Merikansa === | |||
=== Jokikansa === | |||
=== Metsäkansa === | |||
[[Category:RuneQuest]] | |||
[[Category:Hahmonluonti]] |
Revision as of 08:44, 24 August 2007
Kulttuurin kehittyneisyys
Perustaidot hahmolle kulttuurin kehittyneisyyden mukaan.
Sivistynyt
Sivistyneen kulttuurin perustaidot ja arvot. Nämä on kaikilla sivistyneen kulttuurin edustajilla.
*Evaluate +15% *Influence +15% *Lore (World) +10% --- Pick One --- *Rapier +10% *Crossbow +10% Courtesy1 *Language (Native) +50% *Lore (Regional) --- Pick Three --- *Artistic Expression1 *Craft *Dance *Language *Lore *Mechanisms *Play Instrument *Streetwise
Peasant
*Athletics +5% *Lore (Animal) +10% *Lore (Plant) +10% *Resilience +5% --- Pick Two +10% --- *Boating, Dodge, Driving, First Aid, Persistence --- Pick Two +10% --- *1H Axe, 1H Flail, 1H Hammer, 2H Axe, Dagger, Sling, Spear, Staff, Unarmed *Language (Native) +50% *Lore (Regional) --- Pick Two --- *Craft *Dance *Lore *Play Instrument *Survival