CW:NWN2/Backgrounds: Difference between revisions
< CW:NWN2
Jump to navigation
Jump to search
No edit summary |
|||
Line 29: | Line 29: | ||
== Backgrounds == | == Backgrounds == | ||
=== bully === | |||
:Feat ID: 1717 | |||
Feat ID: 1717 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations. | |||
Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations. | : | ||
:Prerequisite: Strength 10+ | |||
Prerequisite: Strength 10+ | :Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy | ||
Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy | : | ||
=== devout === | |||
:Feat ID: 1719 | |||
Feat ID: 1719 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations. | |||
You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations. | : | ||
:Prerequisite: Wisdom 10+ | |||
Prerequisite: Wisdom 10+ | :Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff | ||
Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff | : | ||
=== farmer feat === | |||
:Feat ID: 1720 | |||
Feat ID: 1720 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning. | |||
Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning. | : | ||
:Prerequisite: None | |||
Prerequisite: None | :Effects: +1 Survival, +1 Spot, -2 Lore | ||
Effects: +1 Survival, +1 Spot, -2 Lore | : | ||
=== ladies' man === | |||
:Feat ID: 1721 | |||
Feat ID: 1721 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. | |||
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. | : | ||
:Prerequisite: Charisma 12+ | |||
Prerequisite: Charisma 12+ | :Effects: +1 Listen, +1 Diplomacy, -2 Intimidate | ||
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate | : | ||
=== merchant's friend === | |||
:Feat ID: 1764 | |||
Feat ID: 1764 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor. | |||
In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor. | : | ||
=== militia === | |||
:Feat ID: 1723 | |||
Feat ID: 1723 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors. | |||
Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors. | : | ||
:Prerequisite: Base attack bonus +1 | |||
Prerequisite: Base attack bonus +1 | :Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save | ||
Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save | : | ||
=== natural leader === | |||
:Feat ID: 1724 | |||
Feat ID: 1724 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times. | |||
You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times. | : | ||
:Prerequisite: Charisma 10+ | |||
Prerequisite: Charisma 10+ | :Effects: +1 to companions' attack rolls, -1 to your saving throws | ||
Effects: +1 to companions' attack rolls, -1 to your saving throws | : | ||
=== tale teller === | |||
:Feat ID: 1725 | |||
Feat ID: 1725 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters. | |||
From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters. | : | ||
:Prerequisite: Charisma 10+ | |||
Prerequisite: Charisma 10+ | :Effects: +1 Lore, +1 Bluff, -2 Concentration | ||
Effects: +1 Lore, +1 Bluff, -2 Concentration | : | ||
=== the flirt === | |||
:Feat ID: 1722 | |||
Feat ID: 1722 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. | |||
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. | : | ||
:Prerequisite: Charisma 12+ | |||
Prerequisite: Charisma 12+ | :Effects: +1 Listen, +1 Diplomacy, -2 Intimidate | ||
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate | : | ||
=== troublemaker === | |||
:Feat ID: 1726 | |||
Feat ID: 1726 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation. | |||
Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation. | : | ||
:Prerequisite: Dexterity 10+ | |||
Prerequisite: Dexterity 10+ | :Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save | ||
Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save | : | ||
=== wild child === | |||
:Feat ID: 1727 | |||
Feat ID: 1727 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things. | |||
In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things. | : | ||
:Prerequisite: Dexterity 10+ | |||
Prerequisite: Dexterity 10+ | :Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise | ||
Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise | : | ||
=== wizard's apprentice === | |||
:Feat ID: 1728 | |||
Feat ID: 1728 | :Type of Feat: History | ||
Type of Feat: History | :Use: Automatic | ||
Use: Automatic | : | ||
:Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered. | |||
Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered. | : | ||
:Prerequisite: Sorcerer, Wizard, or Bard class | |||
Prerequisite: Sorcerer, Wizard, or Bard class | :Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot | ||
Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot | |||
Revision as of 11:55, 9 June 2008
Backgrounds
- Bloodynose (bonus to combat/strength, negative to diplomacy/wisdom)
- <huomionkipeä> (bonus to perform/charisma, negative to stealth/dex)
- Bookworm (bonus to lore/int, negative to con/dex)
- Coward (bonus to diplomacy/bluff, negative to combat)
- Dogboy (bonus to survival/animal companion, negative to lore/knowledge/diplomacy)
- Overweight (bonus to con, negative to dex)
- Skinny (bonus to dex, negative to con)
- Sneaky (bonus to stealth/dex, negative to cha)
- Midian (automatic for Argnosian characters)
- Lunik (automatic for Southerner characters)
- Northman (automatic for Northman characters)
- Forestpeople
- Noble
- Peasant
- Slave
- Orphan (?)
Culture backgrounds
Automatic backgrounds, depends from the subrace.
- Midian (Abilities: +1 con. Skills: +diplomacy, +lore, -survival, -listen. Feats: luck of heroes)
- Lunikian (Abilities: +1 cha. Skills: +lore, +search, -diplomacy, -concentration. Feats: blooded)
- Dakhorian (Abilities: +1 dex, -1 wis. Skills: +move silently, +taunt, -heal, -concentration. Feats: bull headed)
- Tarrukh (Abilities: +1 dex, -1 str. Skills: +survival, +intimidate, -diplomacy, -move silently. Feats: strong soul)
Backgrounds
bully
- Feat ID: 1717
- Type of Feat: History
- Use: Automatic
- Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations.
- Prerequisite: Strength 10+
- Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy
devout
- Feat ID: 1719
- Type of Feat: History
- Use: Automatic
- You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations.
- Prerequisite: Wisdom 10+
- Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff
farmer feat
- Feat ID: 1720
- Type of Feat: History
- Use: Automatic
- Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning.
- Prerequisite: None
- Effects: +1 Survival, +1 Spot, -2 Lore
ladies' man
- Feat ID: 1721
- Type of Feat: History
- Use: Automatic
- More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
- Prerequisite: Charisma 12+
- Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
merchant's friend
- Feat ID: 1764
- Type of Feat: History
- Use: Automatic
- In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor.
militia
- Feat ID: 1723
- Type of Feat: History
- Use: Automatic
- Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors.
- Prerequisite: Base attack bonus +1
- Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save
natural leader
- Feat ID: 1724
- Type of Feat: History
- Use: Automatic
- You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times.
- Prerequisite: Charisma 10+
- Effects: +1 to companions' attack rolls, -1 to your saving throws
tale teller
- Feat ID: 1725
- Type of Feat: History
- Use: Automatic
- From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters.
- Prerequisite: Charisma 10+
- Effects: +1 Lore, +1 Bluff, -2 Concentration
the flirt
- Feat ID: 1722
- Type of Feat: History
- Use: Automatic
- More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
- Prerequisite: Charisma 12+
- Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
troublemaker
- Feat ID: 1726
- Type of Feat: History
- Use: Automatic
- Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation.
- Prerequisite: Dexterity 10+
- Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save
wild child
- Feat ID: 1727
- Type of Feat: History
- Use: Automatic
- In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things.
- Prerequisite: Dexterity 10+
- Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise
wizard's apprentice
- Feat ID: 1728
- Type of Feat: History
- Use: Automatic
- Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered.
- Prerequisite: Sorcerer, Wizard, or Bard class
- Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot