Serpent's Skull/Darael: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 160: | Line 160: | ||
== Background == | == Background == | ||
[[Category:Pathfinder hahmot]] |
Latest revision as of 09:52, 4 September 2015
- Name: Darael Cilwythan
- Elven Ranger 4
- Age: 133
- Height: 6' 7"
- Weight: 124lbs
- Languages: Common, Elven
- Bonus languages: Sylvan, Celestial
Stats[edit]
STR | 17 | (+3) |
DEX | 20 | (+5) |
CON | 15 | (+2) |
INT | 12 | (+1) |
WIS | 14 | (+2) |
CHA | 12 | (+1) |
Skills[edit]
- 6+1 skill points per level ((6 + Int modifier))
Other useful skills:
"primary class-skills" | ||||||
Skill | 1st | 2nd | 3rd | 4th | Total | |
Perception | x | x | x | x | x | |
Stealth | x | x | x | x | x | |
Handle animal | x | x | x | x | x | |
Survival | x | x | x | x | x | |
Knowledge nature | x | x | x | x | x | |
Total skill pts. | x | x | x | x | x | |
"Secondary class-skills" | ||||||
Skill | 1st | 2nd | 3rd | 4th | Total | |
Heal | x | x | x | x | x | |
Climb | x | x | x | x | x | |
Swim | x | x | x | x | x | |
Knowledge geography | x | x | x | x | x | |
Total skill pts. | x | x | x | x | x | |
"Primary other" | ||||||
Skill | 1st | 2nd | 3rd | 4th | Total | |
Sense motive | x | x | x | x | x | |
Knowledge religion | x | x | x | x | x | |
Total skill pts. | x | x | x | x | x |
Racial Features[edit]
- Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
- Keen Senses: Elves receive a +2 racial bonus on Perception checks.
- Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
- Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
- Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Class Features[edit]
- Weapon proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
- Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
- Favored Enemy (undead): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
- Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
- To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
- The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
- Combat Style (Archery): The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.
Traits[edit]
- 2 Traits
- Forlorn, +1 fort saves
- Dead-touched, +2 Will saves against mind affecting.
Feats[edit]
- 1 feat at 1st level
- Bonus feat at 2nd level
- 1 Feat at 3rd level
- 1 Feat at 5th
- Bonus feat at 6th
- 1 Feat at 7th
- 1 Feat at 9th
- Bonus feat at 10th
1st level[edit]
- Point blank shot
2nd level[edit]
- Precise shot
3rd level[edit]
- Dodge
Kehitys[edit]
5th level[edit]
- Rapid shot/Deadly aim
6th level[edit]
- Improved precise shot
7th level[edit]
- Weapon focus (long bow)
9th level[edit]
- Snap shot
Spells[edit]
- Concentration checks: Caster lvl + Wis mod + D20 + ()
- 0 + 2 = 2 + D20
- Spell DC: 10 + Spell Level + Wis mod
1. Level[edit]
- DC 13
- Spells known: All ranger
- Can cast: 1 = 0 + 1
2. Level[edit]
Starting Equipment[edit]
- Coins: 6gp
- Light load: 26 lbs. or less
- Medium load: 27–53 lbs.
- Heavy load: 54–80 lbs.
Weapons & armor[edit]
- Studded Leather
Adv. Gear[edit]
Animal Companion =[edit]
- Name: Zora
- Type: Wolf