CW:NWN2/Classes/Warrior: Difference between revisions

From RopeWiki
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| border=1 cellpadding=8
'''Warriors''' are men and women who prefer physical combat, be it in close quarters or ranged. They can be legionaries serving in one of the Imperial legion, gladiator slaves fighting for their lives in the Pits of Ghutan, or they can be simple street-thugs serving one of the many criminal lords controlling the city.
|<b>Column</b>||<b>Value</b>||<b>Explanation</b>||<b>Note</b>
|-
|*void*||XX||Row's ID (unique)||-
|-
|Label||Warrior||Indicative name of the class||-
|-
|Name||16777217||Index in the TLK file of the class' name (1st letter capital)||-
|-
|Plural||16777218||Index in the TLK file of the class' name (plural)||-
|-
|Lower||16777219||Index in the TLK file of the class' name (no capital letters)||-
|-
|Description||16777220||Index in the TLK file of the class' description||-
|-
|Icon||ic_b_xx||Icon's name (TGA file), in this case ic_b_xx.tga||-
|-
|BorderedIcon||ic_xx||Bordered icon name (TGA file), in this case ic_xx.tga||-
|-
|HitDie||12||HitDie (that is: how many HP a class can take for each level)||Without CON bonus
|-
|AttackBonusTable||CLS_ATK_1||Base Attack Bonus for the various levels||If you prefere, you can use other classes' 2DAs
|-
|FeatsTable||CLS_FEAT_WAR||Available feats for the class||-
|-
|SavingThrowTable||CLS_SAVTHR_WAR||Class's Base Saving Throws for each level||-
|-
|SkillsTable||CLS_SKILL_WAR||Class's skills||-
|-
|BonusFeatsTable||CLS_BFEAT_WAR||Number of bonus feats given at each level||They are bonus feats, but they are allways listed in the [[2DA:CLS_FEAT|CLS_FEAT_XX]] 2DA
|-
|SkillPointBase||4||Number of skill points given at each level||Without INT bonus
|-
|SpellGainTable||****||Number of available spells for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPGN|CLS_SPGN_XX]]
|-
|SpellKnownTable||****||Number of spells knew for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPKN|CLS_SPKN_XX]]
|-
|PlayerClass||1||1 = Playable class, 0 = Not playable class||-
|-
|SpellCaster||0||1 = Can cast spells, 0 = Cannot cast spell||-
|-
|MetaMagicAllowed||0||1 = Can cast metamagic spells, 0 = Cannot cast metamagic spells||-
|-
|MemorizesSpells||0||1 = The character must memorize the spells that want to cast (i.e. Wizard), 0 = Directly casts spells (i.e. Sourcer)||-
|-
|HasArcane||0||1 = Casts arcane spells, 0 = Doesen't cast arcane spells||-
|-
|HasDivine||0||1 = Casts divine spells, 0 = Doesen't cast divine spells||-
|-
|HasSpontaneousSpells||****||List of Spontaneous Spells||In this case the value is void (****), but can be setted as [[2DA:CLS_SPON|CLS_SPON_XX]]
|-
|SpellSwapMinLvl||****||Minimum level for spell swap||The first level at which the character gets to swap one spell for another of their choice
|-
|SpellSwapLvlInterval||****||Level interval for spell swap||How many levels after the first the character gets to swap one more spell
|-
|SpellSwapLvlDiff||****||Spell swap difficulty level||When the character gets to swap a spell, it must be at least this many difficulty levels below their current highest casting level
|-
|AllSpellsKnown||0||True/False of whether the character knows all spells that are available to his spellcasting class||This is 0 if the character is not a spellcasting class or needs to select spells at level up (like a sorcerer) or 1 if spells need not be selected (cleric or druid).
|-
|HasInfiniteSpells||0||1 = Infinite spells, 0 = Finite spells||-
|-
|HasDomains||0||1 = The PC has domains (i.e. Cleric), 0 = The PC hasn't domains (i.e. Sourcer)||-
|-
|HasSchool||0||1 = The PC has Schools of Magic (i.e. Sourcer), 0 = The PC hasn't Schools of Magic (i.e. Cleric)||-
|-
|HasFamiliar||0||1 = The PC has a familiar (i.e. Sourcer), 0 = The PC hasn't a familiar (i.e. Ranger)||-
|-
|HasAnimalCompanion||0||1 = The PC has an animal companion (i.e. Ranger), 0 = The PC hasn't an animal companion (i.e. Sourcer)||-
|-
|Str||14||Suggested model of STRENGHT||-
|-
|Dex||14||Suggested model of DEXTERITY||-
|-
|Con||16||Suggested model of CONSTITUTION||-
|-
|Wis||10||Suggested model of WISDOM||-
|-
|Int||14||Suggested model of INTELLIGENCE||-
|-
|Cha||10||Suggested model of CHARISM||-
|-
|PrimaryAbil||CON||Primary ability||STR,DEX,CON,WIS,INT,CHA
|-
|SpellAbil||****||Ability-key for casting spells||STR,DEX,CON,WIS,INT,CHA
|-
|AlignRestrict||0x00||Alignment Restriction||See separated table
|-
|AlignRstrctType||0x0||Alignment Restriction Type||See separated table
|-
|InvertRestrict||0||Inverts the Alignment Restrictions. 1 = Yes, 0 = No||-
|-
|Constant||CLASS_TYPE_WARRIOR||Class's constant. Purely indicative||It has no value in NWScript
|-
|EffCRLvl01||1||Effective [[Challenge rating]] for level 1||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|EffCRLvl20||20||Effective Challenge Rating for level 20||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|PreReqTable||****||Prerequirements table (only for prestigious classes)||In this case the value is void (****), but can be set to [[2DA:CLS_PRES|CLS_PRES_XX]]
|-
|MaxLevel||0||Maximum level for the class. 0 = infinite, else as specified||-
|-
|XPPenalty||0||Experience penality (in points). Used for classes with LEP > 1||-
|-
|BonusSpellcasterLevelTable||****||???||Bonus spell table.  Used in prestige classes like Eldritch Knight that provide bonus spells based on a previous spellcasting class.
|-
|ArcSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|DivSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|EpicLevel||-1||At what level the class becomes epic. -1 = level 21°, otherwise as specified||-
|-
|Package||XX||Suggested class's Model.||See: [[2DA:PACKAGES|packages.2DA]]
|-
|FEATPracticedSpellcaster||****||Practiced Spell Caster feat||If class uses Practiced Spell Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATExtraSlot||****||Extra Slot feat||If class uses Extra Slot feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATArmoredCaster||****||Armored Caster feat||If class uses Armored Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|CharGen_Chest||nw_armor_war||This is the clothing that the PC appears in on the creation screens.  Possibly affects what the character is wearing on creation as well.||See: [[2DA:CHARGENCLOTHES|chargenclothes.2da]]
|-
|CharGen_Feet||****||???||Don't know, but all classes have ****
|-
|CharGen_Hands||****||???||Don't know, but all classes have ****
|-
|CharGen_Cloak||****||???||Don't know, but all classes have ****
|-
|CharGen_Head||****||???||Don't know, but all classes have ****
|}


<b>NOTA.1:</b> xx e XX means the first letters of our class. xx and XX are purely indicative
 
<br><br>
== Overview ==
{| border=1 cellpadding=10 cellspading=1|
 
|AlignRestrict<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>||Possible Values:<br><br>
=== Requirements ===
0x00 - No restrictions<br>
None.
0x01 - No Neutral<br>
 
0x02 - No Lawful<br>
 
0x03 - No Lawful, No Neutral<br>
=== Class Features ===
0x04 - No Chaotic<br>
:'''Hit Dice''': 12
0x05 - No Chaotic, No Neutral<br>
:'''BAB''': High
0x06 - No Chaotic, No Lawful<br>
:'''High Saves''': Reflex, Fortitude
0x07 - No Chaotic, No Lawful, No Neutral<br>
:'''Weapon and Armor proficiency''': Armor(Light,Medium), Shield, Weapon(Martial, Simple).
0x08 - No Good<br>
:'''Class Skills''': Concentration, Intimidate, Parry, Spot
0x09 - No Good, No Neutral<br>
:'''Skill points''': 4 + Int modifier
0x0A - No Good, No Lawful<br>
:'''Primary stat''': CON
0x0B - No Good, No Lawful, No Neutral<br>
:'''Default stats''': str 14 dex 14 con 16 wis 10 int 12 cha 12
0x0C - No Good, No Chaotic<br>
:'''Feats''': [[CW:NWN2/Classes/Warrior/Featlist]]
0x0D - No Good, No Chaotic, No Neutral<br>
 
0x0E - No Good, No Chaotic, No Lawful<br>
=== Class abilities ===
0x0F - No Good, No Chaotic, No Lawful, No Neutral<br>
*[[CW:NWN2/Classes/Warrior/Featlist#CLASS_-_Forcemarching|Forcemarching]]
0x10 - No Evil<br>
*[[CW:NWN2/Classes/Warrior/Featlist#CLASS_-_Scarred|Scarred]]
0x11 - No Evil, No Neutral<br>
 
0x12 - No Evil, No Lawful<br>
=== Bonus feats ===
0x13 - No Evil, No Lawful, No Neutral<br>
Warrior may select one bonus feat at levels '''2,4,6,8,10,12,14,16,18,20''' from the following lists.
0x14 - No Evil, No Chaotic<br>
 
0x15 - No Evil, No Chaotic, No Neutral<br>
*[[CW:NWN2/Classes/Warrior/Featlist#CLASS_-_Combat_rage|Combat rage]]
0x16 - No Evil, No Chaotic, No Lawful<br>
 
0x17 - No Evil, No Chaotic, No Lawful, No Neutral<br>
# 2 Class Feats
0x18 - No Evil, No Good<br>
    * 2.2 CLASS - barbarian rage
0x19 - No Evil, No Good, No Neutral<br>
    * 2.4 BASIC - flourish
0x1A - No Evil, No Good, No Lawful<br>
    * 2.5 BASIC - flurry of blows
0x1B - No Evil, No Good, No Lawful, No Neutral<br>
    * 2.6 BASIC - precise strike
0x1C - No Evil, No Good, No Chaotic<br>
    * 2.7 BASIC - woodland stride
0x1D - No Evil, No Good, No Chaotic, No Neutral<br>
 
0x1E - No Evil, No Good, No Chaotic, No Lawful<br>
#3 Skills and Saves Feats
0x1F - No Evil, No Good, No Chaotic, No Lawful, No Neutral<br>
    * 3.1 BASIC - alertness
|}<br><br>
    * 3.2 BASIC - great fortitude
{| border=1 cellpadding=10 cellspading=1|
 
|AlignRstrctType<br><br><br><br><br><br><br>||Possible Values:<br><br>
# 4 General Feats
0x0 None<br>
    * 4.1 BASIC - blind-fight
0x1 = Law/Chaos<br>
    * 4.2 BASIC - cleave
0x2 = Good/Evil<br>
    * 4.3 BASIC - combat expertise
0x3 = Both<br>
    * 4.4 BASIC - dash
|}
    * 4.5 BASIC - disarm
    * 4.6 BASIC - dodge
    * 4.7 BASIC - extend rage
    * 4.8 BASIC - extra rage
    * 4.9 BASIC - feint
    * 4.10 BASIC - great cleave
    * 4.11 BASIC - greater weapon focus (x)
    * 4.12 BASIC - greater weapon specialization (x)
    * 4.13 BASIC - improved critical (x)
    * 4.14 BASIC - improved initiative
    * 4.15 BASIC - improved parry
    * 4.16 BASIC - improved power attack
    * 4.17 BASIC - improved rapid shot
    * 4.18 BASIC - improved two-weapon defense
    * 4.19 BASIC - improved two-weapon fighting
    * 4.20 BASIC - knockdown
    * 4.21 BASIC - manyshot
    * 4.22 BASIC - monkey grip
    * 4.23 BASIC - point blank shot
    * 4.24 BASIC - power attack
    * 4.25 BASIC - rapid shot
    * 4.26 BASIC - skilled offense
    * 4.27 BASIC - toughness
    * 4.28 BASIC - track
    * 4.29 BASIC - two-weapon defense
    * 4.30 BASIC - two-weapon fighting
    * 4.31 BASIC - weapon finesse
    * 4.32 BASIC - weapon focus (x)
    * 4.33 BASIC - weapon specialization (x)
 
== Packages ==
 
* Default warrior
* Legionnaire -> Imperial Legion PRC
* Gladiator -> Gladiator PRC
* Militia
* Hunter -> Archer PRC
* Scout -> Scout PRC
* Thug -> Mercenary PRC
 
== Prestige classes ==
* Imperial Legion (Midian)
* Gladiator (All)
* Sunblade (Lunikian)
* Scout (Dakhorian)
* Archer (All)
* Mercenary (All)
* Veteran warrior (All)
* Berserker (Tarrukh)

Latest revision as of 13:57, 17 March 2016

Warriors are men and women who prefer physical combat, be it in close quarters or ranged. They can be legionaries serving in one of the Imperial legion, gladiator slaves fighting for their lives in the Pits of Ghutan, or they can be simple street-thugs serving one of the many criminal lords controlling the city.


Overview[edit]

Requirements[edit]

None.


Class Features[edit]

Hit Dice: 12
BAB: High
High Saves: Reflex, Fortitude
Weapon and Armor proficiency: Armor(Light,Medium), Shield, Weapon(Martial, Simple).
Class Skills: Concentration, Intimidate, Parry, Spot
Skill points: 4 + Int modifier
Primary stat: CON
Default stats: str 14 dex 14 con 16 wis 10 int 12 cha 12
Feats: CW:NWN2/Classes/Warrior/Featlist

Class abilities[edit]

Bonus feats[edit]

Warrior may select one bonus feat at levels 2,4,6,8,10,12,14,16,18,20 from the following lists.

# 2 Class Feats
   * 2.2 CLASS - barbarian rage
   * 2.4 BASIC - flourish
   * 2.5 BASIC - flurry of blows
   * 2.6 BASIC - precise strike
   * 2.7 BASIC - woodland stride
#3 Skills and Saves Feats
   * 3.1 BASIC - alertness
   * 3.2 BASIC - great fortitude
# 4 General Feats
   * 4.1 BASIC - blind-fight
   * 4.2 BASIC - cleave
   * 4.3 BASIC - combat expertise
   * 4.4 BASIC - dash
   * 4.5 BASIC - disarm
   * 4.6 BASIC - dodge
   * 4.7 BASIC - extend rage
   * 4.8 BASIC - extra rage
   * 4.9 BASIC - feint
   * 4.10 BASIC - great cleave
   * 4.11 BASIC - greater weapon focus (x)
   * 4.12 BASIC - greater weapon specialization (x)
   * 4.13 BASIC - improved critical (x)
   * 4.14 BASIC - improved initiative
   * 4.15 BASIC - improved parry
   * 4.16 BASIC - improved power attack
   * 4.17 BASIC - improved rapid shot
   * 4.18 BASIC - improved two-weapon defense
   * 4.19 BASIC - improved two-weapon fighting
   * 4.20 BASIC - knockdown
   * 4.21 BASIC - manyshot
   * 4.22 BASIC - monkey grip
   * 4.23 BASIC - point blank shot
   * 4.24 BASIC - power attack
   * 4.25 BASIC - rapid shot
   * 4.26 BASIC - skilled offense
   * 4.27 BASIC - toughness
   * 4.28 BASIC - track
   * 4.29 BASIC - two-weapon defense
   * 4.30 BASIC - two-weapon fighting
   * 4.31 BASIC - weapon finesse
   * 4.32 BASIC - weapon focus (x)
   * 4.33 BASIC - weapon specialization (x)

Packages[edit]

  • Default warrior
  • Legionnaire -> Imperial Legion PRC
  • Gladiator -> Gladiator PRC
  • Militia
  • Hunter -> Archer PRC
  • Scout -> Scout PRC
  • Thug -> Mercenary PRC

Prestige classes[edit]

  • Imperial Legion (Midian)
  • Gladiator (All)
  • Sunblade (Lunikian)
  • Scout (Dakhorian)
  • Archer (All)
  • Mercenary (All)
  • Veteran warrior (All)
  • Berserker (Tarrukh)