CW:NWN2/Classes/Scholar: Difference between revisions

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'''Scholars''' spend their days and nights in dusty libraries or in the Empire's universities, studying, reading and learning. They usually have some specialty they prefer over other subjects, but all in all they tend to gather bits of information from various subjects.  
|<b>Column</b>||<b>Value</b>||<b>Explanation</b>||<b>Note</b>
|-
|*void*||XX||Row's ID (unique)||-
|-
|Label||Scholar||Indicative name of the class||-
|-
|Name||16777221||Index in the TLK file of the class' name (1st letter capital)||-
|-
|Plural||16777222||Index in the TLK file of the class' name (plural)||-
|-
|Lower||16777223||Index in the TLK file of the class' name (no capital letters)||-
|-
|Description||16777224||Index in the TLK file of the class' description||-
|-
|Icon||ic_b_xx||Icon's name (TGA file), in this case ic_b_xx.tga||-
|-
|BorderedIcon||ic_xx||Bordered icon name (TGA file), in this case ic_xx.tga||-
|-
|HitDie||6||HitDie (that is: how many HP a class can take for each level)||Without CON bonus
|-
|AttackBonusTable||CLS_ATK_3||Base Attack Bonus for the various levels||If you prefere, you can use other classes' 2DAs
|-
|FeatsTable||CLS_FEAT_SCH||Available feats for the class||-
|-
|SavingThrowTable||CLS_SAVTHR_SCH||Class's Base Saving Throws for each level||-
|-
|SkillsTable||CLS_SKILL_SCH||Class's skills||-
|-
|BonusFeatsTable||CLS_BFEAT_SCH||Number of bonus feats given at each level||They are bonus feats, but they are allways listed in the [[2DA:CLS_FEAT|CLS_FEAT_XX]] 2DA
|-
|SkillPointBase||6||Number of skill points given at each level||Without INT bonus
|-
|SpellGainTable||****||Number of available spells for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPGN|CLS_SPGN_XX]]
|-
|SpellKnownTable||****||Number of spells knew for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPKN|CLS_SPKN_XX]]
|-
|PlayerClass||1||1 = Playable class, 0 = Not playable class||-
|-
|SpellCaster||0||1 = Can cast spells, 0 = Cannot cast spell||-
|-
|MetaMagicAllowed||0||1 = Can cast metamagic spells, 0 = Cannot cast metamagic spells||-
|-
|MemorizesSpells||0||1 = The character must memorize the spells that want to cast (i.e. Wizard), 0 = Directly casts spells (i.e. Sourcer)||-
|-
|HasArcane||0||1 = Casts arcane spells, 0 = Doesen't cast arcane spells||-
|-
|HasDivine||0||1 = Casts divine spells, 0 = Doesen't cast divine spells||-
|-
|HasSpontaneousSpells||****||List of Spontaneous Spells||In this case the value is void (****), but can be setted as [[2DA:CLS_SPON|CLS_SPON_XX]]
|-
|SpellSwapMinLvl||****||Minimum level for spell swap||The first level at which the character gets to swap one spell for another of their choice
|-
|SpellSwapLvlInterval||****||Level interval for spell swap||How many levels after the first the character gets to swap one more spell
|-
|SpellSwapLvlDiff||****||Spell swap difficulty level||When the character gets to swap a spell, it must be at least this many difficulty levels below their current highest casting level
|-
|AllSpellsKnown||0||True/False of whether the character knows all spells that are available to his spellcasting class||This is 0 if the character is not a spellcasting class or needs to select spells at level up (like a sorcerer) or 1 if spells need not be selected (cleric or druid).
|-
|HasInfiniteSpells||0||1 = Infinite spells, 0 = Finite spells||-
|-
|HasDomains||0||1 = The PC has domains (i.e. Cleric), 0 = The PC hasn't domains (i.e. Sourcer)||-
|-
|HasSchool||0||1 = The PC has Schools of Magic (i.e. Sourcer), 0 = The PC hasn't Schools of Magic (i.e. Cleric)||-
|-
|HasFamiliar||0||1 = The PC has a familiar (i.e. Sourcer), 0 = The PC hasn't a familiar (i.e. Ranger)||-
|-
|HasAnimalCompanion||0||1 = The PC has an animal companion (i.e. Ranger), 0 = The PC hasn't an animal companion (i.e. Sourcer)||-
|-
|Str||10||Suggested model of STRENGHT||-
|-
|Dex||14||Suggested model of DEXTERITY||-
|-
|Con||10||Suggested model of CONSTITUTION||-
|-
|Wis||14||Suggested model of WISDOM||-
|-
|Int||16||Suggested model of INTELLIGENCE||-
|-
|Cha||14||Suggested model of CHARISM||-
|-
|PrimaryAbil||INT||Primary ability||STR,DEX,CON,WIS,INT,CHA
|-
|SpellAbil||****||Ability-key for casting spells||STR,DEX,CON,WIS,INT,CHA
|-
|AlignRestrict||0x00||Alignment Restriction||See separated table
|-
|AlignRstrctType||0x0||Alignment Restriction Type||See separated table
|-
|InvertRestrict||0||Inverts the Alignment Restrictions. 1 = Yes, 0 = No||-
|-
|Constant||CLASS_TYPE_SCHOLAR||Class's constant. Purely indicative||It has no value in NWScript
|-
|EffCRLvl01||1||Effective [[Challenge rating]] for level 1||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|EffCRLvl20||20||Effective Challenge Rating for level 20||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|PreReqTable||****||Prerequirements table (only for prestigious classes)||In this case the value is void (****), but can be set to [[2DA:CLS_PRES|CLS_PRES_XX]]
|-
|MaxLevel||0||Maximum level for the class. 0 = infinite, else as specified||-
|-
|XPPenalty||0||Experience penality (in points). Used for classes with LEP > 1||-
|-
|BonusSpellcasterLevelTable||****||???||Bonus spell table.  Used in prestige classes like Eldritch Knight that provide bonus spells based on a previous spellcasting class.
|-
|ArcSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|DivSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|EpicLevel||-1||At what level the class becomes epic. -1 = level 21°, otherwise as specified||-
|-
|Package||XX||Suggested class's Model.||See: [[2DA:PACKAGES|packages.2DA]]
|-
|FEATPracticedSpellcaster||****||Practiced Spell Caster feat||If class uses Practiced Spell Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATExtraSlot||****||Extra Slot feat||If class uses Extra Slot feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATArmoredCaster||****||Armored Caster feat||If class uses Armored Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|CharGen_Chest||nw_armor_sch||This is the clothing that the PC appears in on the creation screens. Possibly affects what the character is wearing on creation as well.||See: [[2DA:CHARGENCLOTHES|chargenclothes.2da]]
|-
|CharGen_Feet||****||???||Don't know, but all classes have ****
|-
|CharGen_Hands||****||???||Don't know, but all classes have ****
|-
|CharGen_Cloak||****||???||Don't know, but all classes have ****
|-
|CharGen_Head||****||???||Don't know, but all classes have ****
|}


<b>NOTA.1:</b> xx e XX means the first letters of our class. xx and XX are purely indicative
== Overview ==
<br><br>
 
{| border=1 cellpadding=10 cellspading=1|
=== Requirements ===
|AlignRestrict<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>||Possible Values:<br><br>
None.
0x00 - No restrictions<br>
 
0x01 - No Neutral<br>
 
0x02 - No Lawful<br>
=== Class Features ===
0x03 - No Lawful, No Neutral<br>
:'''Hit Dice''': 6
0x04 - No Chaotic<br>
:'''BAB''': Low
0x05 - No Chaotic, No Neutral<br>
:'''High Saves''': Will
0x06 - No Chaotic, No Lawful<br>
:'''Weapon and Armor proficiency''': Armor(Light), Shield, Weapon(Simple).
0x07 - No Chaotic, No Lawful, No Neutral<br>
:'''Class Skills''': Craft alchemy, Appraise, Concentration, Diplomacy, Lore, Spellcraft, Taunt, Use magic device
0x08 - No Good<br>
:'''Skill points''': 8 + Int modifier
0x09 - No Good, No Neutral<br>
:'''Primary stat''': INT
0x0A - No Good, No Lawful<br>
:'''Default stats''': str 10 dex 10 con 14 wis 14 int 16 cha 14
0x0B - No Good, No Lawful, No Neutral<br>
 
0x0C - No Good, No Chaotic<br>
=== Class abilities ===
0x0D - No Good, No Chaotic, No Neutral<br>
;Wisdom of the Tomes:
0x0E - No Good, No Chaotic, No Lawful<br>
:Can add his scholar level to lore checks
0x0F - No Good, No Chaotic, No Lawful, No Neutral<br>
 
0x10 - No Evil<br>
=== Bonus feats ===
0x11 - No Evil, No Neutral<br>
 
0x12 - No Evil, No Lawful<br>
;1st level, Wisdom of the Tomes
0x13 - No Evil, No Lawful, No Neutral<br>
:Scholar has gathered lots of information and knowledge from old stories and books he has read. (Bardic knowledge)
0x14 - No Evil, No Chaotic<br>
 
0x15 - No Evil, No Chaotic, No Neutral<br>
;5th level, Master of alchemy
0x16 - No Evil, No Chaotic, No Lawful<br>
:Skill affinity (+2 Craft alchemy)
0x17 - No Evil, No Chaotic, No Lawful, No Neutral<br>
 
0x18 - No Evil, No Good<br>
;7th level, Loremastery (Alchemy)
0x19 - No Evil, No Good, No Neutral<br>
:Skill bonus (+2) to Alchemy.
0x1A - No Evil, No Good, No Lawful<br>
 
0x1B - No Evil, No Good, No Lawful, No Neutral<br>
;10th level, Master of poisons
0x1C - No Evil, No Good, No Chaotic<br>
:Use poison without skill check (Use poison)
0x1D - No Evil, No Good, No Chaotic, No Neutral<br>
 
0x1E - No Evil, No Good, No Chaotic, No Lawful<br>
;12th level, Loremastery (Arcane)
0x1F - No Evil, No Good, No Chaotic, No Lawful, No Neutral<br>
:Skill bonus (+2) to Spellcraft.
|}<br><br>
 
{| border=1 cellpadding=10 cellspading=1|
;15th level, Loremastery (Alchemy)
|AlignRstrctType<br><br><br><br><br><br><br>||Possible Values:<br><br>
:Skill bonus (+2) to Alchemy.
0x0 None<br>
 
0x1 = Law/Chaos<br>
;17th level, Loremastery (Arcane)
0x2 = Good/Evil<br>
:Skill bonus (+2) to Spellcraft.
0x3 = Both<br>
 
|}
;20th level, Loremastery
:Skill bonus (+5) to Spellcraft.
:Skill bonus (+5) to Alchemy.
 
 
(Total +11 alchemy, +9 spellcraft, +20 lore)

Latest revision as of 11:08, 16 March 2016

Scholars spend their days and nights in dusty libraries or in the Empire's universities, studying, reading and learning. They usually have some specialty they prefer over other subjects, but all in all they tend to gather bits of information from various subjects.

Overview[edit]

Requirements[edit]

None.


Class Features[edit]

Hit Dice: 6
BAB: Low
High Saves: Will
Weapon and Armor proficiency: Armor(Light), Shield, Weapon(Simple).
Class Skills: Craft alchemy, Appraise, Concentration, Diplomacy, Lore, Spellcraft, Taunt, Use magic device
Skill points: 8 + Int modifier
Primary stat: INT
Default stats: str 10 dex 10 con 14 wis 14 int 16 cha 14

Class abilities[edit]

Wisdom of the Tomes
Can add his scholar level to lore checks

Bonus feats[edit]

1st level, Wisdom of the Tomes
Scholar has gathered lots of information and knowledge from old stories and books he has read. (Bardic knowledge)
5th level, Master of alchemy
Skill affinity (+2 Craft alchemy)
7th level, Loremastery (Alchemy)
Skill bonus (+2) to Alchemy.
10th level, Master of poisons
Use poison without skill check (Use poison)
12th level, Loremastery (Arcane)
Skill bonus (+2) to Spellcraft.
15th level, Loremastery (Alchemy)
Skill bonus (+2) to Alchemy.
17th level, Loremastery (Arcane)
Skill bonus (+2) to Spellcraft.
20th level, Loremastery
Skill bonus (+5) to Spellcraft.
Skill bonus (+5) to Alchemy.


(Total +11 alchemy, +9 spellcraft, +20 lore)