CW:NWN2/Backgrounds: Difference between revisions

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== Culture backgrounds ==
Automatic background/history feats in NWN2. Might be expanded to other cultures in future (and made selectable).
Basic premise is to give characters a "FeatPack" and starting skillset that defines the culture where he is from.
;Argnosian:
:[[CW:NWN2/Backgrounds/North Midian]]
:[[CW:NWN2/Backgrounds/West Midian]]
:[[CW:NWN2/Backgrounds/Ghutanian]]
:[[CW:NWN2/Backgrounds/Skyyran]]
;Southerner:
:[[CW:NWN2/Backgrounds/Lunikian]]
:[[CW:NWN2/Backgrounds/Majikian]]
:[[CW:NWN2/Backgrounds/Sothikian]]
;Northmen:
:[[CW:NWN2/Backgrounds/Dakhorian]]
;Mountainfolk:
:[[CW:NWN2/Backgrounds/Tarrukh]]
== Backgrounds ==
== Backgrounds ==
 
=== bully ===
:Midlander
:Feat ID: 1717
:Lunik
:Type of Feat: History
:Northman
:Use: Automatic
:Forestpeople
:
:Noble
:Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations.
:Peasant
:
:Slave
:Prerequisite: Strength 10+
:Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy
:
=== devout ===
:Feat ID: 1719
:Type of Feat: History
:Use: Automatic
:
:You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations.
:
:Prerequisite: Wisdom 10+
:Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff
:
=== farmer feat ===
:Feat ID: 1720
:Type of Feat: History
:Use: Automatic
:
:Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning.
:
:Prerequisite: None
:Effects: +1 Survival, +1 Spot, -2 Lore
:
=== ladies' man ===
:Feat ID: 1721
:Type of Feat: History
:Use: Automatic
:
:More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
:
:Prerequisite: Charisma 12+
:Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
:
=== merchant's friend ===
:Feat ID: 1764
:Type of Feat: History
:Use: Automatic
:
:In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor.
:
=== militia ===
:Feat ID: 1723
:Type of Feat: History
:Use: Automatic
:
:Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors.
:
:Prerequisite: Base attack bonus +1
:Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save
:
=== natural leader ===
:Feat ID: 1724
:Type of Feat: History
:Use: Automatic
:
:You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times.
:
:Prerequisite: Charisma 10+
:Effects: +1 to companions' attack rolls, -1 to your saving throws
:
=== tale teller ===
:Feat ID: 1725
:Type of Feat: History
:Use: Automatic
:
:From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters.
:
:Prerequisite: Charisma 10+
:Effects: +1 Lore, +1 Bluff, -2 Concentration
:
=== the flirt ===
:Feat ID: 1722
:Type of Feat: History
:Use: Automatic
:
:More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
:
:Prerequisite: Charisma 12+
:Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
:
=== troublemaker ===
:Feat ID: 1726
:Type of Feat: History
:Use: Automatic
:
:Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation.
:
:Prerequisite: Dexterity 10+
:Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save
:
=== wild child ===
:Feat ID: 1727
:Type of Feat: History
:Use: Automatic
:
:In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things.
:
:Prerequisite: Dexterity 10+
:Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise
:
=== wizard's apprentice ===
:Feat ID: 1728
:Type of Feat: History
:Use: Automatic
:
:Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered.
:
:Prerequisite: Sorcerer, Wizard, or Bard class
:Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot

Latest revision as of 13:53, 17 March 2016

Culture backgrounds[edit]

Automatic background/history feats in NWN2. Might be expanded to other cultures in future (and made selectable). Basic premise is to give characters a "FeatPack" and starting skillset that defines the culture where he is from.

Argnosian
CW:NWN2/Backgrounds/North Midian
CW:NWN2/Backgrounds/West Midian
CW:NWN2/Backgrounds/Ghutanian
CW:NWN2/Backgrounds/Skyyran
Southerner
CW:NWN2/Backgrounds/Lunikian
CW:NWN2/Backgrounds/Majikian
CW:NWN2/Backgrounds/Sothikian
Northmen
CW:NWN2/Backgrounds/Dakhorian
Mountainfolk
CW:NWN2/Backgrounds/Tarrukh

Backgrounds[edit]

bully[edit]

Feat ID: 1717
Type of Feat: History
Use: Automatic
Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations.
Prerequisite: Strength 10+
Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy

devout[edit]

Feat ID: 1719
Type of Feat: History
Use: Automatic
You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations.
Prerequisite: Wisdom 10+
Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff

farmer feat[edit]

Feat ID: 1720
Type of Feat: History
Use: Automatic
Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning.
Prerequisite: None
Effects: +1 Survival, +1 Spot, -2 Lore

ladies' man[edit]

Feat ID: 1721
Type of Feat: History
Use: Automatic
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
Prerequisite: Charisma 12+
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate

merchant's friend[edit]

Feat ID: 1764
Type of Feat: History
Use: Automatic
In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor.

militia[edit]

Feat ID: 1723
Type of Feat: History
Use: Automatic
Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors.
Prerequisite: Base attack bonus +1
Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save

natural leader[edit]

Feat ID: 1724
Type of Feat: History
Use: Automatic
You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times.
Prerequisite: Charisma 10+
Effects: +1 to companions' attack rolls, -1 to your saving throws

tale teller[edit]

Feat ID: 1725
Type of Feat: History
Use: Automatic
From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters.
Prerequisite: Charisma 10+
Effects: +1 Lore, +1 Bluff, -2 Concentration

the flirt[edit]

Feat ID: 1722
Type of Feat: History
Use: Automatic
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
Prerequisite: Charisma 12+
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate

troublemaker[edit]

Feat ID: 1726
Type of Feat: History
Use: Automatic
Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation.
Prerequisite: Dexterity 10+
Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save

wild child[edit]

Feat ID: 1727
Type of Feat: History
Use: Automatic
In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things.
Prerequisite: Dexterity 10+
Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise

wizard's apprentice[edit]

Feat ID: 1728
Type of Feat: History
Use: Automatic
Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered.
Prerequisite: Sorcerer, Wizard, or Bard class
Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot