CW:NWN2/Feats/Skills and saves feats: Difference between revisions
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== Skills / Saves Feats (NWN2) == | == Skills / Saves Feats (NWN2) == | ||
=== able learner (S, | === able learner (S,A) === | ||
:Feat ID: 1774 | :Feat ID: 1774 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
Line 24: | Line 24: | ||
:Cross-class skills cost only a single point per rank instead of the normal cost of two points per rank. You are still restricted to one-half your level for cross-class skills. | :Cross-class skills cost only a single point per rank instead of the normal cost of two points per rank. You are still restricted to one-half your level for cross-class skills. | ||
: | : | ||
=== alertness (W,T, | === alertness (W,T,A) === | ||
:Feat ID: 0 | :Feat ID: 0 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
Line 31: | Line 31: | ||
:+2 bonus to Spot and Listen checks due to finely tuned senses. | :+2 bonus to Spot and Listen checks due to finely tuned senses. | ||
: | : | ||
=== great fortitude (W, | === great fortitude (W,A) === | ||
:Feat ID: 14 | :Feat ID: 14 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
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:A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws. | :A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws. | ||
: | : | ||
=== iron will (P, | === iron will (P,A) === | ||
:Feat ID: 22 | :Feat ID: 22 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
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:The character's strong presence of mind gives him a +2 bonus to all Will saving throws. | :The character's strong presence of mind gives him a +2 bonus to all Will saving throws. | ||
: | : | ||
=== lightning reflexes (D, | === lightning reflexes (D,A) === | ||
:Feat ID: 24 | :Feat ID: 24 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
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:The character's reflexes are faster then normal, granting him a +2 bonus to all Reflex saving throws. | :The character's reflexes are faster then normal, granting him a +2 bonus to all Reflex saving throws. | ||
: | : | ||
=== negotiator (S,P, | === negotiator (S,P,A) === | ||
:Feat ID: 1109 | :Feat ID: 1109 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
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:Character gains a +4 bonus on Fortitude saving throws against poison. | :Character gains a +4 bonus on Fortitude saving throws against poison. | ||
: | : | ||
=== self sufficient ( | === self sufficient (A) === | ||
:Feat ID: 1385 | :Feat ID: 1385 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
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:This feat grants a +2 bonus to Survival and Heal. | :This feat grants a +2 bonus to Survival and Heal. | ||
: | : | ||
=== skill focus ( | === skill focus (*) (A) === | ||
:Feat ID: 404 | :Feat ID: 404 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves | ||
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:Note: This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case. | :Note: This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case. | ||
: | : | ||
=== stealthy ( | === stealthy (A) === | ||
:Feat ID: 387 | :Feat ID: 387 | ||
:Type of Feat: Skills / Saves | :Type of Feat: Skills / Saves |
Latest revision as of 11:08, 16 March 2016
X = Special/Other A = All/Everyone W = Warrior (H = Hunter) P = Priest S = Scholar T = Thief D = Dancer Hu = Human Az = Azurahi Tr = Troll Dh = Dharm
Skills / Saves Feats (NWN2)[edit]
able learner (S,A)[edit]
- Feat ID: 1774
- Type of Feat: Skills / Saves
- Use: Automatic
- Cross-class skills cost only a single point per rank instead of the normal cost of two points per rank. You are still restricted to one-half your level for cross-class skills.
alertness (W,T,A)[edit]
- Feat ID: 0
- Type of Feat: Skills / Saves
- Use: Automatic
- +2 bonus to Spot and Listen checks due to finely tuned senses.
great fortitude (W,A)[edit]
- Feat ID: 14
- Type of Feat: Skills / Saves
- Use: Automatic
- A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
iron will (P,A)[edit]
- Feat ID: 22
- Type of Feat: Skills / Saves
- Use: Automatic
- The character's strong presence of mind gives him a +2 bonus to all Will saving throws.
lightning reflexes (D,A)[edit]
- Feat ID: 24
- Type of Feat: Skills / Saves
- Use: Automatic
- The character's reflexes are faster then normal, granting him a +2 bonus to all Reflex saving throws.
negotiator (S,P,A)[edit]
- Feat ID: 1109
- Type of Feat: Skills / Saves
- Use: Automatic
- This feat grants a +2 bonus to Diplomacy and Bluff.
nimble fingers (T,X)[edit]
- Feat ID: 1110
- Type of Feat: Skills / Saves
- Use: Automatic
- This feat grants a +2 bonus to Open Locks and Disarm Traps.
resist cold energy (X)[edit]
- Feat ID: 427
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains resistance 5/- against the chosen type of energy (first 5 points of damage of this type of energy is ignored).
resist disease (X)[edit]
- Feat ID: 426
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains a +4 bonus on Fortitude saving throws to resist the effects of disease.
resist fire energy (X)[edit]
- Feat ID: 429
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains resistance 5/- against the chosen type of energy (first 5 points of damage of this type of energy is ignored).
resist poison (X)[edit]
- Feat ID: 383
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains a +4 bonus on Fortitude saving throws against poison.
self sufficient (A)[edit]
- Feat ID: 1385
- Type of Feat: Skills / Saves
- Use: Automatic
- This feat grants a +2 bonus to Survival and Heal.
skill focus (*) (A)[edit]
- Feat ID: 404
- Type of Feat: Skills / Saves
- Use: Automatic
- A character with this feat is adapt at a certain skill, gaining a +3 bonus on all checks with it.
- Note: This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.
stealthy (A)[edit]
- Feat ID: 387
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains a +2 bonus on Hide and Move Silently checks.