Ferrum corona/Birthsigns: Difference between revisions
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This increases to vulnerability 15 (encounter) or 20 (daily) at 11th level and again to vulnerability 20 (encounter) or 25 (daily) at 21st level. | This increases to vulnerability 15 (encounter) or 20 (daily) at 11th level and again to vulnerability 20 (encounter) or 25 (daily) at 21st level. | ||
|} | |} | ||
=== Atronach === | === Atronach === | ||
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|style="padding-left: 10px;"|You gain an extra encounter and at-will power from your class list. You do not get your daily powers back when you have an extended rest, you instead regain them when you are hit by a power that has the encounter, daily, or recharge keywords in them. This still does not allow you to use the same power more than once per day. | |style="padding-left: 10px;"|You gain an extra encounter and at-will power from your class list. You do not get your daily powers back when you have an extended rest, you instead regain them when you are hit by a power that has the encounter, daily, or recharge keywords in them. This still does not allow you to use the same power more than once per day. | ||
|} | |} | ||
=== Lady === | === Lady === | ||
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|style="padding-left: 10px;"|+1 to will defense and +2 additional healing surges. | |style="padding-left: 10px;"|+1 to will defense and +2 additional healing surges. | ||
|} | |} | ||
=== Lord === | === Lord === | ||
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This increases to 2d6 at 6th level, 3d6 and 10 at 11th level, 4d6 at 16th level, to 5d6 15 at 21st level, and again to 6d6 at 26th level. | This increases to 2d6 at 6th level, 3d6 and 10 at 11th level, 4d6 at 16th level, to 5d6 15 at 21st level, and again to 6d6 at 26th level. | ||
|} | |} | ||
=== Lover === | === Lover === | ||
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|style="padding-left: 10px;"|You gain an extra at-will power from your class list. | |style="padding-left: 10px;"|You gain an extra at-will power from your class list. | ||
|} | |} | ||
=== Ritual === | === Ritual === | ||
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|style="padding-left: 10px;"|When you use your second wind, you can spend two healing surges. | |style="padding-left: 10px;"|When you use your second wind, you can spend two healing surges. | ||
|} | |} | ||
=== Serpent === | === Serpent === | ||
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|Attack = Illusion, Personal | |Attack = Illusion, Personal | ||
|Kuvaus = ''Those born under the sign of The Shadow can make themselves invisible.''<br /> | |Kuvaus = ''Those born under the sign of The Shadow can make themselves invisible.''<br /> | ||
Effect: You become invisible till the end of your turn. If you attack or manipulate anything (doors, locks) the effect ends.<br /> | '''Effect:''' You become invisible till the end of your turn. If you attack or manipulate anything (doors, locks) the effect ends.<br /> | ||
Special: You can sustain it as a minor action. | '''Special:''' You can sustain it as a minor action. | ||
|}} | |}} | ||
|} | |} | ||
=== Steed === | === Steed === | ||
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|style="padding-left: 10px;"|+1 to speed and +2 to speed while running. | |style="padding-left: 10px;"|+1 to speed and +2 to speed while running. | ||
|} | |} | ||
=== Thief === | === Thief === | ||
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|style="padding-left: 10px;"|+1 to reflex defense and +2 initiative. | |style="padding-left: 10px;"|+1 to reflex defense and +2 initiative. | ||
|} | |} | ||
=== Tower === | === Tower === | ||
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|Attack = Short Rest, Melee Touch | |Attack = Short Rest, Melee Touch | ||
|Kuvaus = ''Those born under the sign of The Tower can unlock doors magically.''<br /> | |Kuvaus = ''Those born under the sign of The Tower can unlock doors magically.''<br /> | ||
Target: One non-magical locked door, chest or container.<br /> | '''Target:''' One non-magical locked door, chest or container.<br /> | ||
Effect: You use the knock ritual for free.<br /> | '''Effect:''' You use the knock ritual for free.<br /> | ||
|}} | |}} | ||
|- | |- | ||
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|Attack = Force, Personal | |Attack = Force, Personal | ||
|Kuvaus = ''Those born under the sign of The Tower can reflect damage from attackers.''<br /> | |Kuvaus = ''Those born under the sign of The Tower can reflect damage from attackers.''<br /> | ||
Trigger: When you are hit.<br /> | '''Trigger:''' When you are hit.<br /> | ||
Effect: The attacker gets dealt 5 force damage<br /> | '''Effect:''' The attacker gets dealt 5 force damage<br /> | ||
|}} | |}} | ||
|} | |} | ||
=== Warrior === | === Warrior === |
Latest revision as of 09:31, 17 September 2008
Birthsigns[edit]
Apprentice[edit]
Apprentice |
You can spend an action point to recover a spent power (daily or encounter). Doing so gives you vulnerability to acid, cold, fire, force, lighting, necrotic, radiant, and thunder till the end of the encounter. The vulnerability is 10 if it is an encounter power or 15 if it daily.
This increases to vulnerability 15 (encounter) or 20 (daily) at 11th level and again to vulnerability 20 (encounter) or 25 (daily) at 21st level. |
Atronach[edit]
Atronach |
You gain an extra encounter and at-will power from your class list. You do not get your daily powers back when you have an extended rest, you instead regain them when you are hit by a power that has the encounter, daily, or recharge keywords in them. This still does not allow you to use the same power more than once per day. |
Lady[edit]
Lady |
+1 to will defense and +2 additional healing surges. |
Lord[edit]
Lord |
When you spend a healing surge (from any source) you regain additional hit points equal 1d6. You gain vulnerability fire 5.
This increases to 2d6 at 6th level, 3d6 and 10 at 11th level, 4d6 at 16th level, to 5d6 15 at 21st level, and again to 6d6 at 26th level. |
Lover[edit]
Lover | ||
You gain the lover's kiss daily power. | ||
|
Mage[edit]
Mage |
You gain an extra at-will power from your class list. |
Ritual[edit]
Ritual |
When you use your second wind, you can spend two healing surges. |
Serpent[edit]
Serpent | ||
You gain the daily serpent spell. You must spend two healing surges to use it. | ||
|
Shadow[edit]
Shadow | ||
You gain the Moonshadow daily power. | ||
|
Steed[edit]
Steed |
+1 to speed and +2 to speed while running. |
Thief[edit]
Thief |
+1 to reflex defense and +2 initiative. |
Tower[edit]
Tower | ||
You gain access to the Tower Key and Tower Warden daily powers. | ||
| ||
|
Warrior[edit]
Warrior |
+1 fortitude defense and +2 second wind. |