Serpent's Skull/Elf Abyssal Sorcerer: Difference between revisions

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[[Image:image|right|300px]]
[[Image:image|right|300px]]


* Name:  
* Name: Kawa/Aduga/Kwombo/Kamau (quiet warrior)
* Elven Sorcerer (abyssal) 3 / Ranger (skirmisher) 1
* Elven Sorcerer (abyssal) 3 / Ranger (skirmisher) 1
* Age:  
* Age:  
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|'''STR'''||  || () 4D6
|'''STR'''||  || () 4D6
|-
|-
|'''DEX'''||  || () 5D6
|'''DEX'''||  || () (+2)  4D6
|-
|-
|'''CON'''||  || () 3D6
|'''CON'''||  || () (-2) 5D6
|-
|-
|'''INT'''||  || () () 3D6
|'''INT'''||  || () (+2) 3D6
|-
|-
|'''WIS'''||  || () 4D6
|'''WIS'''||  || () 3D6
|-
|-
|'''CHA'''||  || () 5D6
|'''CHA'''||  || () 5D6
|}
|}


== Skills ==
== Skills ==
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|-
|-
|Bluff  || x || x || x || x || ''x''
|Bluff  || x || x || x || x || ''x''
|-
|Knowledge (planes)  || x || x || x || x || ''x''
|-
|-
|Total skill pts.  || x || x || x || x || ''x''
|Total skill pts.  || x || x || x || x || ''x''
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|-
|-
|Perception  || x || x || x || x || ''x''
|Perception  || x || x || x || x || ''x''
|-
|Knowledge (nature)  || x || x || x || x || ''x''
|-
|Swim  || x || x || x || x || ''x''
|-
|Climb  || x || x || x || x || ''x''
|-
|Handle animal || x || x || x || x || ''x''
|-
|-
|Total skill pts. || x || x || x || x || ''x''
|Total skill pts. || x || x || x || x || ''x''
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== Racial Features ==
== Racial Features ==
* '''Elven Immunities''': Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
** Alternate: '''''Elemental Resistance''''': Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
* '''Keen Senses''': Elves receive a +2 racial bonus on Perception checks.
* '''Elven Magic''': Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
** Alternate: '''''Woodcraft''''': Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
* '''Weapon Familiarity''': Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
* '''Low-Light Vision''': Elves can see twice as far as humans in conditions of dim light.


== Class Features ==
== Class Features ==
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== Traits ==
== Traits ==
: xx traits
: xx traits
*Reactionary, +2 initiative
*Resilient, +1 fort
*Desperate focus/Focused mind, +2 concentration
*Boarded in Shackles, +1 fort/ref
*Diabolical dabbler, +1 hp/die fiendish animal
*Jenivere crew, (survival +1 & class skill)


== Feats ==
== Feats ==
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=== 0. Level ===
=== 0. Level ===
:Known (xx):
:Known (5):
:Can cast: '''x'''
:Can cast: ''unlimited''
* mage hand
* acid orb
* dancing lights
* haunted fey aspect
* detect poison
 
==== Kehitys ====
* resistance


=== 1. Level ===
=== 1. Level ===
:Spells known: '''x''' = x + x
:Spells known: '''4''' = 3 + 1 bloodline
:Can cast: '''x''' = x + x
:Can cast: '''6/day''' = 5 + 1 < käytännössä aina 1 extra jos ability score 12-19
 
* Mage armor
* Summon monster I/<del>Summon minor monsters</del>
* <del>corrosive touch/true strike/vanish/obscuring mists/</del>blend
* Cause Fear (bloodline)


=== 2. Level ===
=== 2. Level ===

Latest revision as of 04:34, 5 August 2013


  • Name: Kawa/Aduga/Kwombo/Kamau (quiet warrior)
  • Elven Sorcerer (abyssal) 3 / Ranger (skirmisher) 1
  • Age:
  • Height:
  • Weight:
  • Languages: Common, Elven
  • Bonus languages:

Stats[edit]

STR () 4D6
DEX () (+2) 4D6
CON () (-2) 5D6
INT () (+2) 3D6
WIS () 3D6
CHA () 5D6

Skills[edit]

  • 2+ skill points per level ((2 + Int modifier))


Other useful skills:

"primary class-skills"
Skill 1st 2nd 3rd 4th Total
Intimidate x x x x x
Total skill pts. x x x x x
"Secondary class-skills"
Skill 1st 2nd 3rd 4th Total
Bluff x x x x x
Knowledge (planes) x x x x x
Total skill pts. x x x x x
"Primary other"
Skill 1st 2nd 3rd 4th Total
Survival x x x x x
Stealth x x x x x
Perception x x x x x
Knowledge (nature) x x x x x
Swim x x x x x
Climb x x x x x
Handle animal x x x x x
Total skill pts. x x x x x

Racial Features[edit]

  • Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
    • Alternate: Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
  • Keen Senses: Elves receive a +2 racial bonus on Perception checks.
  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
    • Alternate: Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
  • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
  • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Class Features[edit]

Traits[edit]

xx traits
  • Reactionary, +2 initiative
  • Resilient, +1 fort
  • Desperate focus/Focused mind, +2 concentration
  • Boarded in Shackles, +1 fort/ref
  • Diabolical dabbler, +1 hp/die fiendish animal
  • Jenivere crew, (survival +1 & class skill)

Feats[edit]

  • 1 feat at 1st level

1st level[edit]

  • Point blank shot

2nd level[edit]

3rd level[edit]

  • Precise shot

4th level[edit]

Kehitys[edit]

Spells[edit]

  • Concentration checks: Caster lvl + Cha mod + D20 + ()
    = + D20
  • Spell DC: 10 + Spell Level + Cha mod

0. Level[edit]

Known (5):
Can cast: unlimited
  • mage hand
  • acid orb
  • dancing lights
  • haunted fey aspect
  • detect poison

Kehitys[edit]

  • resistance

1. Level[edit]

Spells known: 4 = 3 + 1 bloodline
Can cast: 6/day = 5 + 1 < käytännössä aina 1 extra jos ability score 12-19
  • Mage armor
  • Summon monster I/Summon minor monsters
  • corrosive touch/true strike/vanish/obscuring mists/blend
  • Cause Fear (bloodline)

2. Level[edit]

Starting Equipment[edit]

  • Coins:
  • Light load: 26 lbs. or less
  • Medium load: 27–53 lbs.
  • Heavy load: 54–80 lbs.

Weapons & armor[edit]

Adv. Gear[edit]

Background[edit]