CW:NWN2/Feats/Skills and saves feats: Difference between revisions

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== Skills / Saves Feats (NWN2) ==
== Skills / Saves Feats (NWN2) ==
=== able learner (S,X) ===
=== able learner (S,A) ===
:Feat ID: 1774
:Feat ID: 1774
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:Cross-class skills cost only a single point per rank instead of the normal cost of two points per rank. You are still restricted to one-half your level for cross-class skills.
:Cross-class skills cost only a single point per rank instead of the normal cost of two points per rank. You are still restricted to one-half your level for cross-class skills.
:
:
=== alertness (W,T,X) ===
=== alertness (W,T,A) ===
:Feat ID: 0
:Feat ID: 0
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:+2 bonus to Spot and Listen checks due to finely tuned senses.
:+2 bonus to Spot and Listen checks due to finely tuned senses.
:
:
=== great fortitude (W,X) ===
=== great fortitude (W,A) ===
:Feat ID: 14
:Feat ID: 14
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
:A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
:
:
=== iron will (P,X) ===
=== iron will (P,A) ===
:Feat ID: 22
:Feat ID: 22
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:The character's strong presence of mind gives him a +2 bonus to all Will saving throws.
:The character's strong presence of mind gives him a +2 bonus to all Will saving throws.
:
:
=== lightning reflexes (D,X) ===
=== lightning reflexes (D,A) ===
:Feat ID: 24
:Feat ID: 24
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:The character's reflexes are faster then normal, granting him a +2 bonus to all Reflex saving throws.
:The character's reflexes are faster then normal, granting him a +2 bonus to all Reflex saving throws.
:
:
=== negotiator (S,P,X) ===
=== negotiator (S,P,A) ===
:Feat ID: 1109
:Feat ID: 1109
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:Character gains a +4 bonus on Fortitude saving throws against poison.
:Character gains a +4 bonus on Fortitude saving throws against poison.
:
:
=== self sufficient (X) ===
=== self sufficient (A) ===
:Feat ID: 1385
:Feat ID: 1385
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:This feat grants a +2 bonus to Survival and Heal.
:This feat grants a +2 bonus to Survival and Heal.
:
:
=== skill focus (appraise) (X) ===
=== skill focus (*) (A) ===
:Feat ID: 404
:Feat ID: 404
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves
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:Note: This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.
:Note: This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.
:
:
=== stealthy (X) ===
=== stealthy (A) ===
:Feat ID: 387
:Feat ID: 387
:Type of Feat: Skills / Saves
:Type of Feat: Skills / Saves

Revision as of 11:25, 18 June 2008

X = Special/Other
A = All/Everyone
W = Warrior
(H = Hunter)
P = Priest
S = Scholar
T = Thief
D = Dancer

Hu = Human
Az = Azurahi
Tr = Troll
Dh = Dharm


Skills / Saves Feats (NWN2)

able learner (S,A)

Feat ID: 1774
Type of Feat: Skills / Saves
Use: Automatic
Cross-class skills cost only a single point per rank instead of the normal cost of two points per rank. You are still restricted to one-half your level for cross-class skills.

alertness (W,T,A)

Feat ID: 0
Type of Feat: Skills / Saves
Use: Automatic
+2 bonus to Spot and Listen checks due to finely tuned senses.

great fortitude (W,A)

Feat ID: 14
Type of Feat: Skills / Saves
Use: Automatic
A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.

iron will (P,A)

Feat ID: 22
Type of Feat: Skills / Saves
Use: Automatic
The character's strong presence of mind gives him a +2 bonus to all Will saving throws.

lightning reflexes (D,A)

Feat ID: 24
Type of Feat: Skills / Saves
Use: Automatic
The character's reflexes are faster then normal, granting him a +2 bonus to all Reflex saving throws.

negotiator (S,P,A)

Feat ID: 1109
Type of Feat: Skills / Saves
Use: Automatic
This feat grants a +2 bonus to Diplomacy and Bluff.

nimble fingers (T,X)

Feat ID: 1110
Type of Feat: Skills / Saves
Use: Automatic
This feat grants a +2 bonus to Open Locks and Disarm Traps.

resist cold energy (X)

Feat ID: 427
Type of Feat: Skills / Saves
Use: Automatic
Character gains resistance 5/- against the chosen type of energy (first 5 points of damage of this type of energy is ignored).

resist disease (X)

Feat ID: 426
Type of Feat: Skills / Saves
Use: Automatic
Character gains a +4 bonus on Fortitude saving throws to resist the effects of disease.

resist fire energy (X)

Feat ID: 429
Type of Feat: Skills / Saves
Use: Automatic
Character gains resistance 5/- against the chosen type of energy (first 5 points of damage of this type of energy is ignored).

resist poison (X)

Feat ID: 383
Type of Feat: Skills / Saves
Use: Automatic
Character gains a +4 bonus on Fortitude saving throws against poison.

self sufficient (A)

Feat ID: 1385
Type of Feat: Skills / Saves
Use: Automatic
This feat grants a +2 bonus to Survival and Heal.

skill focus (*) (A)

Feat ID: 404
Type of Feat: Skills / Saves
Use: Automatic
A character with this feat is adapt at a certain skill, gaining a +3 bonus on all checks with it.
Note: This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.

stealthy (A)

Feat ID: 387
Type of Feat: Skills / Saves
Use: Automatic
Character gains a +2 bonus on Hide and Move Silently checks.