Ferrum Corona/Haltiat: Difference between revisions

From RopeWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
* Elves
;Haltiat:
** Elves live under constant siege and warfare from the goblins. Their war has lasted since the Goblin Wars, and most of their forest nation of Ael Thayr is under goblin occupation
* Haltiat elävät jatkuvan piirityksen alla. Peikot tunkeutuivat ensimmäisen peikkosodan aikana heidän metsävaltakuntaansa Ael Thayriin, ja pitävät nyt suurta osaa siitä hallussaan.
** Their only remaining fortress, hidden city of Mor Khani holds all the remaining elves, some 2000 individuals.
* Haltioita on enää kourallinen, vajaa 2000 henkeä. He elävät haltioiden ainoassa kaupungissa, Mor Khanin piilotetussa linnakkeessa jota peikot eivät ole vielä löytäneet.
** Elven warriors fight with guerilla tactics and with their animal companions.
* Sieltä he sotivat sissisotaa ja tekevät väijytyksiä ja hyökkäyksiä peikkojen huoltolinjoja vastaan.
** Most of the elves have some animal companion as their partner. This relationship is from ancient pact with the elves and the Emú, elder spirits of the animals.
* Haltioista suurimmalla osalla on kumppanina jokin eläin, jonka kanssa heillä on vahva side. Tämä suhde juontuu ammoisina aikoina tehdystä liitosta haltioiden ja Emújen, eläinten suojeluhenkien välillä.
** Elves worship Melor, god of wilderness
* Haltiat palvovat Corellonia, metsien ja yön jumalaa jonka sanotaan luoneen haltiat.
* Haltiat jakaantuvat kahteen kansaan: haltioihin ja Vanhempiin, joilla virtaa muinaisten haltiakuninkaiden veri vahvana.
* Vanhemmat haltiat ovat haltiakansan johtajia ja aatelisia. Heitä on noin 10% koko rodusta.


* Elder elves (eladrin)
;Tunnettuja haltioita:
** Elder elves are the leaders of the elven race
* Haltioiden kuningas Garan'dil
** Elder elves consists of 10% of elven population
* Prinsessa Li'ara
 
;Haltianimiä:
*[[Ferrum corona/Elves/Names|Elven names]]


* Known elves
** King Garan'dil
** Princess Li'ara
** Daryn Half-elven


*[[Ferrum corona/Elves/Names|Elven names]]
== Elf Statbox ==
== Elf Statbox ==
*Average Height: 5' 4" - 6'0"
*Average Height: 5' 4" - 6'0"
Line 25: Line 25:
*Vision: Low-Light
*Vision: Low-Light


*Languages: Common, Elven
,Languages: Common, Elven
*Skill Bonuses: +2 Nature, +2 Perception.
;Skill Bonuses: +2 Nature, +2 Perception.
*Elven Accuracy: You can use elven accuracy as an encounter power.
;Elven Accuracy: You can use elven accuracy as an encounter power.
*Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
;Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
*Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate *to creature origin.
;Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
*Group Awareness: You grant non-elf allies within 5 squares of you a +1 bonus to Perception checks.
;Group Awareness: You grant non-elf allies within 5 squares of you a +1 bonus to Perception checks.
*Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
;Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
 


== Elder elf Statbox ==
== Elder elf Statbox ==
*Average Height: 5' 5" - 6'1"
*Average Height: 5' 5" - 6'1"
*Average Weight: 130 - 180
*Average Weight: 130 - 180
Line 43: Line 43:
*Vision: Low-Light
*Vision: Low-Light


*Languages: Common, Elven
;Languages: Common, Elven
*Skill Bonuses: +2 Arcana, +2 History.
;Skill Bonuses: +2 Arcana, +2 History.
*Eladrin Education: You gain training in one additional skill selected from the skill list in Chapter 5.
;Eladrin Education: You gain training in one additional skill selected from the skill list in Chapter 5.
*Eladrin Weapon Proficiency: You gain proficiency with the longsword.
;Eladrin Weapon Proficiency: You gain proficiency with the longsword.
*Eladrin Will: You gain a +1 racial bonus to your Will defense.
;Eladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
 
;Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
*In addition, you gain a +5 racial bonus to saving throws against charm effects.
;Fey Step: You can use fey step as an encounter power.
*Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
;Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
*Fey Step: You can use fey step as an encounter power.
*Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Revision as of 17:09, 31 October 2008

Haltiat
  • Haltiat elävät jatkuvan piirityksen alla. Peikot tunkeutuivat ensimmäisen peikkosodan aikana heidän metsävaltakuntaansa Ael Thayriin, ja pitävät nyt suurta osaa siitä hallussaan.
  • Haltioita on enää kourallinen, vajaa 2000 henkeä. He elävät haltioiden ainoassa kaupungissa, Mor Khanin piilotetussa linnakkeessa jota peikot eivät ole vielä löytäneet.
  • Sieltä he sotivat sissisotaa ja tekevät väijytyksiä ja hyökkäyksiä peikkojen huoltolinjoja vastaan.
  • Haltioista suurimmalla osalla on kumppanina jokin eläin, jonka kanssa heillä on vahva side. Tämä suhde juontuu ammoisina aikoina tehdystä liitosta haltioiden ja Emújen, eläinten suojeluhenkien välillä.
  • Haltiat palvovat Corellonia, metsien ja yön jumalaa jonka sanotaan luoneen haltiat.
  • Haltiat jakaantuvat kahteen kansaan: haltioihin ja Vanhempiin, joilla virtaa muinaisten haltiakuninkaiden veri vahvana.
  • Vanhemmat haltiat ovat haltiakansan johtajia ja aatelisia. Heitä on noin 10% koko rodusta.
Tunnettuja haltioita
  • Haltioiden kuningas Garan'dil
  • Prinsessa Li'ara
Haltianimiä


Elf Statbox

  • Average Height: 5' 4" - 6'0"
  • Average Weight: 130 - 170
  • Ability scores: +2 Dexterity, +2 Wisdom
  • Size: Medium
  • Speed: 7 squares.
  • Vision: Low-Light

,Languages: Common, Elven

Skill Bonuses
+2 Nature, +2 Perception.
Elven Accuracy
You can use elven accuracy as an encounter power.
Elven Weapon Proficiency
You gain proficiency with the longbow and the shortbow.
Fey Origin
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness
You grant non-elf allies within 5 squares of you a +1 bonus to Perception checks.
Wild Step
You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).


Elder elf Statbox

  • Average Height: 5' 5" - 6'1"
  • Average Weight: 130 - 180
  • Ability scores: +2 Dexterity, +2 Intelligence
  • Size: Medium
  • Speed: 6 squares.
  • Vision: Low-Light
Languages
Common, Elven
Skill Bonuses
+2 Arcana, +2 History.
Eladrin Education
You gain training in one additional skill selected from the skill list in Chapter 5.
Eladrin Weapon Proficiency
You gain proficiency with the longsword.
Eladrin Will
You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
Fey Origin
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Fey Step
You can use fey step as an encounter power.
Trance
Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.