CW:NWN2/Classes/Warrior: Difference between revisions

From RopeWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
=== Requirements ===
=== Requirements ===
None.
None.
<!-- Skills: Concentration 6 ranks, Spellcraft 6 ranks !-->
 
<!-- BAB: +3 !-->
<!-- Feats: Dodge, Mobility !-->
<!-- Martial weapon proficiency from Bard Weapon Proficiency, Elf Weapon Proficiency, or Martial Weapon Proficiency !-->
<!-- Arcane Casting Level 3 !-->


=== Class Features ===
=== Class Features ===
HD: 12
:'''Hit Dice''': 12
BAB: High
:'''BAB''': High
High Saves: Reflex, Fortitude
:'''High Saves''': Reflex, Fortitude
Weapon and Armor proficiency: Martial, Medium, Shield.
:'''Weapon and Armor proficiency''': Armor(Light,Medium), Shield, Weapon(Martial, Simple).
:'''Class Skills''': Concentration, Discipline, Intimidate, Parry, Spot
:'''Skill points''': 4 + Int modifier
 
 
=== Class abilities ===
 
 
 
=== Bonus feats ===


Class Skills: Concentration, Discipline, Intimidate, Parry, Spot
:At 1st level, a Warrior gets a bonus combat-oriented feat in addition to any other bonus feats. The Warrior gains an additional bonus feat at 2nd level and every two Warrior levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as warrior bonus feats. A Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Skill points: 4 + Int modifier


=== Class Abilities ===
;List of warrior bonus feats
Bonus Feat progression:
:Combat Expertise
:Improved Combat Expertise
:Whirlwind Attack
:Disarm
:Improved Disarm
:Dodge
:Great Fortitude
:Improved Critical
:Improved Parry
:Improved Initiative
:Improved Unarmed Strike
:Knockdown
:Improved Knockdown
:Monkey Grip
:Power Attack
:Cleave
:Great Cleave
:Improved Power Attack
:Weapon Proficiency (exotic)
:Two-Weapon Fighting
:Two-Weapon Defense
:Improved Two-Weapon Defense
:Improved Two-Weapon Fighting
:Greater Two-Weapon Fighting
:Weapon Finesse
:Weapon Focus
:Greater Weapon Focus
:Power Critical
:Weapon Specialization
:Greater Weapon Specialization

Revision as of 10:42, 3 April 2008

Overview

Requirements

None.


Class Features

Hit Dice: 12
BAB: High
High Saves: Reflex, Fortitude
Weapon and Armor proficiency: Armor(Light,Medium), Shield, Weapon(Martial, Simple).
Class Skills: Concentration, Discipline, Intimidate, Parry, Spot
Skill points: 4 + Int modifier


Class abilities

Bonus feats

At 1st level, a Warrior gets a bonus combat-oriented feat in addition to any other bonus feats. The Warrior gains an additional bonus feat at 2nd level and every two Warrior levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as warrior bonus feats. A Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
List of warrior bonus feats
Combat Expertise
Improved Combat Expertise
Whirlwind Attack
Disarm
Improved Disarm
Dodge
Great Fortitude
Improved Critical
Improved Parry
Improved Initiative
Improved Unarmed Strike
Knockdown
Improved Knockdown
Monkey Grip
Power Attack
Cleave
Great Cleave
Improved Power Attack
Weapon Proficiency (exotic)
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Greater Weapon Focus
Power Critical
Weapon Specialization
Greater Weapon Specialization