CW:NWN2/Classes/Thief: Difference between revisions

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{| border=1 cellpadding=8
== Overview ==
|<b>Column</b>||<b>Value</b>||<b>Explanation</b>||<b>Note</b>
|-
|*void*||XX||Row's ID (unique)||-
|-
|Label||Thief||Indicative name of the class||-
|-
|Name||16777229||Index in the TLK file of the class' name (1st letter capital)||-
|-
|Plural||16777230||Index in the TLK file of the class' name (plural)||-
|-
|Lower||16777231||Index in the TLK file of the class' name (no capital letters)||-
|-
|Description||16777232||Index in the TLK file of the class' description||-
|-
|Icon||ic_b_xx||Icon's name (TGA file), in this case ic_b_xx.tga||-
|-
|BorderedIcon||ic_xx||Bordered icon name (TGA file), in this case ic_xx.tga||-
|-
|HitDie||6||HitDie (that is: how many HP a class can take for each level)||Without CON bonus
|-
|AttackBonusTable||CLS_ATK_2||Base Attack Bonus for the various levels||If you prefere, you can use other classes' 2DAs
|-
|FeatsTable||CLS_FEAT_THI||Available feats for the class||-
|-
|SavingThrowTable||CLS_SAVTHR_THI||Class's Base Saving Throws for each level||-
|-
|SkillsTable||CLS_SKILL_THI||Class's skills||-
|-
|BonusFeatsTable||CLS_BFEAT_THI||Number of bonus feats given at each level||They are bonus feats, but they are allways listed in the [[2DA:CLS_FEAT|CLS_FEAT_XX]] 2DA
|-
|SkillPointBase||4||Number of skill points given at each level||Without INT bonus
|-
|SpellGainTable||****||Number of available spells for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPGN|CLS_SPGN_XX]]
|-
|SpellKnownTable||****||Number of spells knew for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPKN|CLS_SPKN_XX]]
|-
|PlayerClass||1||1 = Playable class, 0 = Not playable class||-
|-
|SpellCaster||0||1 = Can cast spells, 0 = Cannot cast spell||-
|-
|MetaMagicAllowed||0||1 = Can cast metamagic spells, 0 = Cannot cast metamagic spells||-
|-
|MemorizesSpells||0||1 = The character must memorize the spells that want to cast (i.e. Wizard), 0 = Directly casts spells (i.e. Sourcer)||-
|-
|HasArcane||0||1 = Casts arcane spells, 0 = Doesen't cast arcane spells||-
|-
|HasDivine||0||1 = Casts divine spells, 0 = Doesen't cast divine spells||-
|-
|HasSpontaneousSpells||****||List of Spontaneous Spells||In this case the value is void (****), but can be setted as [[2DA:CLS_SPON|CLS_SPON_XX]]
|-
|SpellSwapMinLvl||****||Minimum level for spell swap||The first level at which the character gets to swap one spell for another of their choice
|-
|SpellSwapLvlInterval||****||Level interval for spell swap||How many levels after the first the character gets to swap one more spell
|-
|SpellSwapLvlDiff||****||Spell swap difficulty level||When the character gets to swap a spell, it must be at least this many difficulty levels below their current highest casting level
|-
|AllSpellsKnown||0||True/False of whether the character knows all spells that are available to his spellcasting class||This is 0 if the character is not a spellcasting class or needs to select spells at level up (like a sorcerer) or 1 if spells need not be selected (cleric or druid).
|-
|HasInfiniteSpells||0||1 = Infinite spells, 0 = Finite spells||-
|-
|HasDomains||0||1 = The PC has domains (i.e. Cleric), 0 = The PC hasn't domains (i.e. Sourcer)||-
|-
|HasSchool||0||1 = The PC has Schools of Magic (i.e. Sourcer), 0 = The PC hasn't Schools of Magic (i.e. Cleric)||-
|-
|HasFamiliar||0||1 = The PC has a familiar (i.e. Sourcer), 0 = The PC hasn't a familiar (i.e. Ranger)||-
|-
|HasAnimalCompanion||0||1 = The PC has an animal companion (i.e. Ranger), 0 = The PC hasn't an animal companion (i.e. Sourcer)||-
|-
|Str||12||Suggested model of STRENGHT||-
|-
|Dex||16||Suggested model of DEXTERITY||-
|-
|Con||10||Suggested model of CONSTITUTION||-
|-
|Wis||10||Suggested model of WISDOM||-
|-
|Int||14||Suggested model of INTELLIGENCE||-
|-
|Cha||14||Suggested model of CHARISM||-
|-
|PrimaryAbil||DEX||Primary ability||STR,DEX,CON,WIS,INT,CHA
|-
|SpellAbil||****||Ability-key for casting spells||STR,DEX,CON,WIS,INT,CHA
|-
|AlignRestrict||0x15||Alignment Restriction||See separated table
|-
|AlignRstrctType||0x1||Alignment Restriction Type||See separated table
|-
|InvertRestrict||1||Inverts the Alignment Restrictions. 1 = Yes, 0 = No||-
|-
|Constant||CLASS_TYPE_PRIEST||Class's constant. Purely indicative||It has no value in NWScript
|-
|EffCRLvl01||1||Effective [[Challenge rating]] for level 1||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|EffCRLvl20||20||Effective Challenge Rating for level 20||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|PreReqTable||****||Prerequirements table (only for prestigious classes)||In this case the value is void (****), but can be set to [[2DA:CLS_PRES|CLS_PRES_XX]]
|-
|MaxLevel||0||Maximum level for the class. 0 = infinite, else as specified||-
|-
|XPPenalty||0||Experience penality (in points). Used for classes with LEP > 1||-
|-
|BonusSpellcasterLevelTable||****||???||Bonus spell table.  Used in prestige classes like Eldritch Knight that provide bonus spells based on a previous spellcasting class.
|-
|ArcSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|DivSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|EpicLevel||-1||At what level the class becomes epic. -1 = level 21°, otherwise as specified||-
|-
|Package||XX||Suggested class's Model.||See: [[2DA:PACKAGES|packages.2DA]]
|-
|FEATPracticedSpellcaster||****||Practiced Spell Caster feat||If class uses Practiced Spell Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATExtraSlot||****||Extra Slot feat||If class uses Extra Slot feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATArmoredCaster||****||Armored Caster feat||If class uses Armored Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|CharGen_Chest||nw_armor_pri||This is the clothing that the PC appears in on the creation screens.  Possibly affects what the character is wearing on creation as well.||See: [[2DA:CHARGENCLOTHES|chargenclothes.2da]]
|-
|CharGen_Feet||****||???||Don't know, but all classes have ****
|-
|CharGen_Hands||****||???||Don't know, but all classes have ****
|-
|CharGen_Cloak||****||???||Don't know, but all classes have ****
|-
|CharGen_Head||****||???||Don't know, but all classes have ****
|}


<b>NOTA.1:</b> xx e XX means the first letters of our class. xx and XX are purely indicative
=== Requirements ===
<br><br>
:Cannot be good-aligned.
{| border=1 cellpadding=10 cellspading=1|
 
|AlignRestrict<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>||Possible Values:<br><br>
 
0x00 - No restrictions<br>
=== Class Features ===
0x01 - No Neutral<br>
:'''Hit Dice''': 6
0x02 - No Lawful<br>
:'''BAB''': Medium
0x03 - No Lawful, No Neutral<br>
:'''High Saves''': Reflex
0x04 - No Chaotic<br>
:'''Weapon and Armor proficiency''': Armor(Light), Shield, Weapon(Simple,Rogue).
0x05 - No Chaotic, No Neutral<br>
:'''Class Skills''': Appraise, Bluff, Disable device, Hide, Intimidate, Listen, Move silently, Open Lock, Search, Set trap, Sleight of hand, Taunt
0x06 - No Chaotic, No Lawful<br>
:'''Skill points''': 6 + Int modifier
0x07 - No Chaotic, No Lawful, No Neutral<br>
 
0x08 - No Good<br>
 
0x09 - No Good, No Neutral<br>
=== Class abilities ===
0x0A - No Good, No Lawful<br>
 
0x0B - No Good, No Lawful, No Neutral<br>
 
0x0C - No Good, No Chaotic<br>
=== Bonus feats ===
0x0D - No Good, No Chaotic, No Neutral<br>
 
0x0E - No Good, No Chaotic, No Lawful<br>
;List of thief's bonus feats
0x0F - No Good, No Chaotic, No Lawful, No Neutral<br>
0x10 - No Evil<br>
0x11 - No Evil, No Neutral<br>
0x12 - No Evil, No Lawful<br>
0x13 - No Evil, No Lawful, No Neutral<br>
0x14 - No Evil, No Chaotic<br>
0x15 - No Evil, No Chaotic, No Neutral<br>
0x16 - No Evil, No Chaotic, No Lawful<br>
0x17 - No Evil, No Chaotic, No Lawful, No Neutral<br>
0x18 - No Evil, No Good<br>
0x19 - No Evil, No Good, No Neutral<br>
0x1A - No Evil, No Good, No Lawful<br>
0x1B - No Evil, No Good, No Lawful, No Neutral<br>
0x1C - No Evil, No Good, No Chaotic<br>
0x1D - No Evil, No Good, No Chaotic, No Neutral<br>
0x1E - No Evil, No Good, No Chaotic, No Lawful<br>
0x1F - No Evil, No Good, No Chaotic, No Lawful, No Neutral<br>
|}<br><br>
{| border=1 cellpadding=10 cellspading=1|
|AlignRstrctType<br><br><br><br><br><br><br>||Possible Values:<br><br>
0x0 None<br>
0x1 = Law/Chaos<br>
0x2 = Good/Evil<br>
0x3 = Both<br>
|}

Revision as of 11:53, 3 April 2008

Overview

Requirements

Cannot be good-aligned.


Class Features

Hit Dice: 6
BAB: Medium
High Saves: Reflex
Weapon and Armor proficiency: Armor(Light), Shield, Weapon(Simple,Rogue).
Class Skills: Appraise, Bluff, Disable device, Hide, Intimidate, Listen, Move silently, Open Lock, Search, Set trap, Sleight of hand, Taunt
Skill points: 6 + Int modifier


Class abilities

Bonus feats

List of thief's bonus feats