CW:NWN2/Classes/Warrior: Difference between revisions
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:'''Class Skills''': Concentration, Intimidate, Parry, Spot | :'''Class Skills''': Concentration, Intimidate, Parry, Spot | ||
:'''Skill points''': 4 + Int modifier | :'''Skill points''': 4 + Int modifier | ||
:'''Primary stat''': CON | |||
:'''Default stats''': str 14 dex 14 con 16 wis 10 int 12 cha 10 | |||
=== Class abilities === | === Class abilities === |
Revision as of 12:01, 3 April 2008
Overview
Requirements
None.
Class Features
- Hit Dice: 12
- BAB: High
- High Saves: Reflex, Fortitude
- Weapon and Armor proficiency: Armor(Light,Medium), Shield, Weapon(Martial, Simple).
- Class Skills: Concentration, Intimidate, Parry, Spot
- Skill points: 4 + Int modifier
- Primary stat: CON
- Default stats: str 14 dex 14 con 16 wis 10 int 12 cha 10
Class abilities
Bonus feats
- At 1st level, a Warrior gets a bonus combat-oriented feat in addition to any other bonus feats. The Warrior gains an additional bonus feat at 2nd level and every two Warrior levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as warrior bonus feats. A Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
- List of warrior bonus feats
- Combat Expertise
- Improved Combat Expertise
- Whirlwind Attack
- Disarm
- Improved Disarm
- Dodge
- Great Fortitude
- Improved Critical
- Improved Parry
- Improved Initiative
- Improved Unarmed Strike
- Knockdown
- Improved Knockdown
- Monkey Grip
- Power Attack
- Cleave
- Great Cleave
- Improved Power Attack
- Weapon Proficiency (exotic)
- Two-Weapon Fighting
- Two-Weapon Defense
- Improved Two-Weapon Defense
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Greater Weapon Focus
- Power Critical
- Weapon Specialization
- Greater Weapon Specialization