CW:NWN2/Classes/Thief: Difference between revisions
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;Skill mastery: | ;Skill mastery: | ||
:Thief gains this feat at level 10 | :Thief gains this feat at level 10 | ||
;Fast: | |||
:Thieves are used to running away. They get 10% movement bonus. | |||
=== Bonus feats === | === Bonus feats === |
Revision as of 12:46, 3 April 2008
Overview
Requirements
- Cannot be good-aligned.
Class Features
- Hit Dice: 6
- BAB: Medium
- High Saves: Reflex
- Weapon and Armor proficiency: Armor(Light), Shield, Weapon(Simple,Rogue).
- Class Skills: Appraise, Bluff, Disable device, Hide, Intimidate, Listen, Move silently, Open Lock, Search, Set trap, Sleight of hand, Taunt
- Skill points: 6 + Int modifier
- Primary stat: INT
- Default stats: str 12 dex 14 con 10 wis 14 int 14 cha 14
Class abilities
- Master salesman
- Thieves get 5% "discount" when buying and 5% extra gold when selling, because they tend to cheat and steal whenever possible.
- Skill mastery
- Thief gains this feat at level 10
- Fast
- Thieves are used to running away. They get 10% movement bonus.
Bonus feats
- Thief gains bonus feat every third level, starting from level 3 (3,6,9,12,15,18). Feat must be taken from the Thief's bonus feats-list.
- List of thief's bonus feats
- Alertness
- Blind-fight
- Dash
- Disarm
- Dodge
- Feint
- Improved initiative
- Lightning reflexes
- Nimble fingers
- Skill focus
- Stealthy
- Weapon finesse