CW:NWN2/Classes/Thief: Difference between revisions
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'''Thieves''' are the scourge of civilized cities. They hussle, steal, cheat and are general pain where ever they go. Few has anything good to say about thieves and they are regularily hunted by the guards. Thieves usually gather in large organizations known as Thieves Guilds, where they can find shelter and drink with their criminal brethren, or find work from the Guild. | |||
== Overview == | == Overview == | ||
Revision as of 12:49, 3 April 2008
Thieves are the scourge of civilized cities. They hussle, steal, cheat and are general pain where ever they go. Few has anything good to say about thieves and they are regularily hunted by the guards. Thieves usually gather in large organizations known as Thieves Guilds, where they can find shelter and drink with their criminal brethren, or find work from the Guild.
Overview
Requirements
- Cannot be good-aligned.
Class Features
- Hit Dice: 6
- BAB: Medium
- High Saves: Reflex
- Weapon and Armor proficiency: Armor(Light), Shield, Weapon(Simple,Rogue).
- Class Skills: Appraise, Bluff, Disable device, Hide, Intimidate, Listen, Move silently, Open Lock, Search, Set trap, Sleight of hand, Taunt
- Skill points: 6 + Int modifier
- Primary stat: INT
- Default stats: str 12 dex 14 con 10 wis 14 int 14 cha 14
Class abilities
- Master salesman
- Thieves get 5% "discount" when buying and 5% extra gold when selling, because they tend to cheat and steal whenever possible.
- Skill mastery
- Thief gains this feat at level 10
- Fast
- Thieves are used to running away. They get 10% movement bonus.
Bonus feats
- Thief gains bonus feat every third level, starting from level 3 (3,6,9,12,15,18). Feat must be taken from the Thief's bonus feats-list.
- List of thief's bonus feats
- Alertness
- Blind-fight
- Dash
- Disarm
- Dodge
- Feint
- Improved initiative
- Lightning reflexes
- Nimble fingers
- Skill focus
- Stealthy
- Weapon finesse