CW:NWN2/Backgrounds: Difference between revisions
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:Slave | :Slave | ||
:Orphan (?)</del> | :Orphan (?)</del> | ||
== Culture backgrounds == | |||
Automatic backgrounds, depends from the subrace. | |||
:Midian (Abilities: +1 con. Skills: +diplomacy, +lore, -survival, -listen. Feats: luck of heroes) | :Midian (Abilities: +1 con. Skills: +diplomacy, +lore, -survival, -listen. Feats: luck of heroes) | ||
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:Dakhorian (Abilities: +1 dex, -1 wis. Skills: +move silently, +taunt, -heal, -concentration. Feats: bull headed) | :Dakhorian (Abilities: +1 dex, -1 wis. Skills: +move silently, +taunt, -heal, -concentration. Feats: bull headed) | ||
:Tarrukh (Abilities: +1 dex, -1 str. Skills: +survival, +intimidate, -diplomacy, -move silently. Feats: strong soul) | :Tarrukh (Abilities: +1 dex, -1 str. Skills: +survival, +intimidate, -diplomacy, -move silently. Feats: strong soul) | ||
== Backgrounds == | |||
<pre> | |||
Bully | |||
Feat ID: 1717 | |||
Type of Feat: History | |||
Use: Automatic | |||
Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations. | |||
Prerequisite: Strength 10+ | |||
Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy | |||
--- | |||
Devout | |||
Feat ID: 1719 | |||
Type of Feat: History | |||
Use: Automatic | |||
You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations. | |||
Prerequisite: Wisdom 10+ | |||
Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff | |||
--- | |||
Farmer Feat | |||
Feat ID: 1720 | |||
Type of Feat: History | |||
Use: Automatic | |||
Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning. | |||
Prerequisite: None | |||
Effects: +1 Survival, +1 Spot, -2 Lore | |||
--- | |||
Ladies' Man | |||
Feat ID: 1721 | |||
Type of Feat: History | |||
Use: Automatic | |||
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. | |||
Prerequisite: Charisma 12+ | |||
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate | |||
--- | |||
Merchant's Friend | |||
Feat ID: 1764 | |||
Type of Feat: History | |||
Use: Automatic | |||
In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor. | |||
--- | |||
Militia | |||
Feat ID: 1723 | |||
Type of Feat: History | |||
Use: Automatic | |||
Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors. | |||
Prerequisite: Base attack bonus +1 | |||
Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save | |||
--- | |||
Natural Leader | |||
Feat ID: 1724 | |||
Type of Feat: History | |||
Use: Automatic | |||
You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times. | |||
Prerequisite: Charisma 10+ | |||
Effects: +1 to companions' attack rolls, -1 to your saving throws | |||
--- | |||
Tale Teller | |||
Feat ID: 1725 | |||
Type of Feat: History | |||
Use: Automatic | |||
From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters. | |||
Prerequisite: Charisma 10+ | |||
Effects: +1 Lore, +1 Bluff, -2 Concentration | |||
--- | |||
The Flirt | |||
Feat ID: 1722 | |||
Type of Feat: History | |||
Use: Automatic | |||
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. | |||
Prerequisite: Charisma 12+ | |||
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate | |||
--- | |||
Troublemaker | |||
Feat ID: 1726 | |||
Type of Feat: History | |||
Use: Automatic | |||
Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation. | |||
Prerequisite: Dexterity 10+ | |||
Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save | |||
--- | |||
Wild Child | |||
Feat ID: 1727 | |||
Type of Feat: History | |||
Use: Automatic | |||
In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things. | |||
Prerequisite: Dexterity 10+ | |||
Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise | |||
--- | |||
Wizard's Apprentice | |||
Feat ID: 1728 | |||
Type of Feat: History | |||
Use: Automatic | |||
Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered. | |||
Prerequisite: Sorcerer, Wizard, or Bard class | |||
Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot | |||
</pre> |
Revision as of 11:32, 6 June 2008
Backgrounds
- Bloodynose (bonus to combat/strength, negative to diplomacy/wisdom)
- <huomionkipeä> (bonus to perform/charisma, negative to stealth/dex)
- Bookworm (bonus to lore/int, negative to con/dex)
- Coward (bonus to diplomacy/bluff, negative to combat)
- Dogboy (bonus to survival/animal companion, negative to lore/knowledge/diplomacy)
- Overweight (bonus to con, negative to dex)
- Skinny (bonus to dex, negative to con)
- Sneaky (bonus to stealth/dex, negative to cha)
- Midian (automatic for Argnosian characters)
- Lunik (automatic for Southerner characters)
- Northman (automatic for Northman characters)
- Forestpeople
- Noble
- Peasant
- Slave
- Orphan (?)
Culture backgrounds
Automatic backgrounds, depends from the subrace.
- Midian (Abilities: +1 con. Skills: +diplomacy, +lore, -survival, -listen. Feats: luck of heroes)
- Lunikian (Abilities: +1 cha. Skills: +lore, +search, -diplomacy, -concentration. Feats: blooded)
- Dakhorian (Abilities: +1 dex, -1 wis. Skills: +move silently, +taunt, -heal, -concentration. Feats: bull headed)
- Tarrukh (Abilities: +1 dex, -1 str. Skills: +survival, +intimidate, -diplomacy, -move silently. Feats: strong soul)
Backgrounds
Bully Feat ID: 1717 Type of Feat: History Use: Automatic Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations. Prerequisite: Strength 10+ Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy --- Devout Feat ID: 1719 Type of Feat: History Use: Automatic You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations. Prerequisite: Wisdom 10+ Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff --- Farmer Feat Feat ID: 1720 Type of Feat: History Use: Automatic Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning. Prerequisite: None Effects: +1 Survival, +1 Spot, -2 Lore --- Ladies' Man Feat ID: 1721 Type of Feat: History Use: Automatic More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. Prerequisite: Charisma 12+ Effects: +1 Listen, +1 Diplomacy, -2 Intimidate --- Merchant's Friend Feat ID: 1764 Type of Feat: History Use: Automatic In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor. --- Militia Feat ID: 1723 Type of Feat: History Use: Automatic Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors. Prerequisite: Base attack bonus +1 Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save --- Natural Leader Feat ID: 1724 Type of Feat: History Use: Automatic You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times. Prerequisite: Charisma 10+ Effects: +1 to companions' attack rolls, -1 to your saving throws --- Tale Teller Feat ID: 1725 Type of Feat: History Use: Automatic From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters. Prerequisite: Charisma 10+ Effects: +1 Lore, +1 Bluff, -2 Concentration --- The Flirt Feat ID: 1722 Type of Feat: History Use: Automatic More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough. Prerequisite: Charisma 12+ Effects: +1 Listen, +1 Diplomacy, -2 Intimidate --- Troublemaker Feat ID: 1726 Type of Feat: History Use: Automatic Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation. Prerequisite: Dexterity 10+ Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save --- Wild Child Feat ID: 1727 Type of Feat: History Use: Automatic In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things. Prerequisite: Dexterity 10+ Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise --- Wizard's Apprentice Feat ID: 1728 Type of Feat: History Use: Automatic Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered. Prerequisite: Sorcerer, Wizard, or Bard class Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot