CW:NWN2/Feats/Racial feats: Difference between revisions
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== Racial Feats (NWN2) == | == Racial Feats (NWN2) == | ||
=== durability === | === durability (X) === | ||
:Feat ID: 1083 | :Feat ID: 1083 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants +2 bonus to all saving throws. | :This feat grants +2 bonus to all saving throws. | ||
: | : | ||
=== fearless === | === fearless (X) === | ||
:Feat ID: 249 | :Feat ID: 249 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants +2 bonus on saving throws against fear spells and effects. | :This feat grants +2 bonus on saving throws against fear spells and effects. | ||
: | : | ||
=== good aim === | === good aim (X) === | ||
:Feat ID: 250 | :Feat ID: 250 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +1 attacks made with throwing weapons. | :This feat grants a +1 attacks made with throwing weapons. | ||
: | : | ||
=== greater skill affinity (move silently) === | === greater skill affinity (move silently) (X) === | ||
:Feat ID: 1748 | :Feat ID: 1748 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +4 racial bonus to Move Silently checks. | :This feat grants a +4 racial bonus to Move Silently checks. | ||
: | : | ||
=== hardiness vs. poisons === | === hardiness vs. poisons (X) === | ||
:Feat ID: 229 | :Feat ID: 229 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +2 racial bonus on saving throws vs. poisons. | :This feat grants a +2 racial bonus on saving throws vs. poisons. | ||
: | : | ||
=== immunity to paralysis === | === immunity to paralysis (X) === | ||
:Feat ID: 1753 | :Feat ID: 1753 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants Immunity to Paralysis | :This feat grants Immunity to Paralysis | ||
: | : | ||
=== immunity to poison === | === immunity to poison (X) === | ||
:Feat ID: 1751 | :Feat ID: 1751 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants Immunity to all Poisons. | :This feat grants Immunity to all Poisons. | ||
: | : | ||
=== keen sense === | === keen sense (X) === | ||
:Feat ID: 240 | :Feat ID: 240 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:Characters with this feat may apply their full Search skill even when making a passive search. | :Characters with this feat may apply their full Search skill even when making a passive search. | ||
: | : | ||
=== light blindness === | === light blindness (X) === | ||
:Feat ID: 1767 | :Feat ID: 1767 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:While drow are perfectly at home in total darkness, they have difficulty operating in sunlight. Drow characters take a -1 penalty to attack, save, and skill rolls when outside during the daytime. | :While drow are perfectly at home in total darkness, they have difficulty operating in sunlight. Drow characters take a -1 penalty to attack, save, and skill rolls when outside during the daytime. | ||
: | : | ||
=== light sensitivity === | === light sensitivity (X) === | ||
:Feat ID: 1768 | :Feat ID: 1768 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:Duergar are perfectly at home in total darkness, but have difficulty operating in sunlight. Duergar characters take a -2 penalty to all attack, save, and skill rolls when outside during the daytime. | :Duergar are perfectly at home in total darkness, but have difficulty operating in sunlight. Duergar characters take a -2 penalty to all attack, save, and skill rolls when outside during the daytime. | ||
: | : | ||
=== low-light vision === | === low-light vision (X) === | ||
:Feat ID: 354 | :Feat ID: 354 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:Low-light vision grants the ability to see in the dark, but not as far as darkvision. | :Low-light vision grants the ability to see in the dark, but not as far as darkvision. | ||
: | : | ||
=== lucky === | === lucky (X) === | ||
:Feat ID: 248 | :Feat ID: 248 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +1 racial bonus to all saving throws. | :This feat grants a +1 racial bonus to all saving throws. | ||
: | : | ||
=== partial skill affinity (listen) === | === partial skill affinity (listen) (X) === | ||
:Feat ID: 244 | :Feat ID: 244 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +1 racial bonus to Listen checks. | :This feat grants a +1 racial bonus to Listen checks. | ||
: | : | ||
=== partial skill affinity (spot) === | === partial skill affinity (spot) (X) === | ||
:Feat ID: 246 | :Feat ID: 246 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +1 racial bonus to Spot checks. | :This feat grants a +1 racial bonus to Spot checks. | ||
: | : | ||
=== quick to master === | === quick to master (X) === | ||
:Feat ID: 258 | :Feat ID: 258 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:Humans and Strongheart Halflings start with an extra feat at character generation. | :Humans and Strongheart Halflings start with an extra feat at character generation. | ||
: | : | ||
=== skill affinity (bluff) === | === skill affinity (bluff) (X) === | ||
:Feat ID: 1097 | :Feat ID: 1097 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:Tieflings and half-elves receive a +2 racial bonus on Bluff checks. | :Tieflings and half-elves receive a +2 racial bonus on Bluff checks. | ||
: | : | ||
=== skill affinity (concentration) === | === skill affinity (concentration) (X) === | ||
:Feat ID: 243 | :Feat ID: 243 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +2 racial bonus to Concentration checks. | :This feat grants a +2 racial bonus to Concentration checks. | ||
: | : | ||
=== skill affinity (craft alchemy) === | === skill affinity (craft alchemy) (X) === | ||
:Feat ID: 1754 | :Feat ID: 1754 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This Feat gives a +2 racial bonus on Craft Alchemy checks. | :This Feat gives a +2 racial bonus on Craft Alchemy checks. | ||
: | : | ||
=== skill affinity (diplomacy) === | === skill affinity (diplomacy) (X) === | ||
:Feat ID: 1096 | :Feat ID: 1096 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:Half-elves receive a +2 racial bonus on Diplomacy checks. | :Half-elves receive a +2 racial bonus on Diplomacy checks. | ||
: | : | ||
=== skill affinity (listen) (X) === | |||
=== skill affinity (listen) === | |||
:Feat ID: 237 | :Feat ID: 237 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +2 racial bonus to Listen checks. | :This feat grants a +2 racial bonus to Listen checks. | ||
: | : | ||
=== skill affinity (move silently) === | === skill affinity (move silently) (X) === | ||
:Feat ID: 247 | :Feat ID: 247 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +2 racial bonus to Move Silently checks. | :This feat grants a +2 racial bonus to Move Silently checks. | ||
: | : | ||
=== skill affinity (search) === | === skill affinity (search) (X) === | ||
:Feat ID: 238 | :Feat ID: 238 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +2 racial bonus to Search checks. | :This feat grants a +2 racial bonus to Search checks. | ||
: | : | ||
=== skill affinity (spot) === | === skill affinity (spot) (X) === | ||
:Feat ID: 239 | :Feat ID: 239 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +2 racial bonus to Spot checks. | :This feat grants a +2 racial bonus to Spot checks. | ||
: | : | ||
=== skilled === | === skilled (X) === | ||
:Feat ID: 1773 | :Feat ID: 1773 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:Humans are versatile and capable, starting with 4 extra skill points at character generation, and gaining 1 extra skill point at each additional level. | :Humans are versatile and capable, starting with 4 extra skill points at character generation, and gaining 1 extra skill point at each additional level. | ||
: | : | ||
=== slippery defense === | === slippery defense (X) === | ||
:Feat ID: 1082 | :Feat ID: 1082 | ||
:Type of Feat: Racial | :Type of Feat: Racial | ||
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:This feat grants a +4 dodge bonus to AC against all creatures. | :This feat grants a +4 dodge bonus to AC against all creatures. | ||
: | : | ||
=== small stature === | === small stature (X) === | ||
:Feat ID: 375 | :Feat ID: 375 | ||
:Type of Feat: Racial | :Type of Feat: Racial |
Revision as of 11:43, 18 June 2008
X = Special/Other A = All/Everyone W = Warrior (H = Hunter) P = Priest S = Scholar T = Thief D = Dancer Hu = Human Az = Azurahi Tr = Troll Dh = Dharm
Racial Feats (NWN2)
durability (X)
- Feat ID: 1083
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Svirfneblin (Deep Gnome)
- This feat grants +2 bonus to all saving throws.
fearless (X)
- Feat ID: 249
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants +2 bonus on saving throws against fear spells and effects.
good aim (X)
- Feat ID: 250
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants a +1 attacks made with throwing weapons.
greater skill affinity (move silently) (X)
- Feat ID: 1748
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- This feat grants a +4 racial bonus to Move Silently checks.
hardiness vs. poisons (X)
- Feat ID: 229
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Dwarf
- This feat grants a +2 racial bonus on saving throws vs. poisons.
immunity to paralysis (X)
- Feat ID: 1753
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- This feat grants Immunity to Paralysis
immunity to poison (X)
- Feat ID: 1751
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- This feat grants Immunity to all Poisons.
keen sense (X)
- Feat ID: 240
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf
- Characters with this feat may apply their full Search skill even when making a passive search.
light blindness (X)
- Feat ID: 1767
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Drow (Dark Elf)
- While drow are perfectly at home in total darkness, they have difficulty operating in sunlight. Drow characters take a -1 penalty to attack, save, and skill rolls when outside during the daytime.
light sensitivity (X)
- Feat ID: 1768
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- Duergar are perfectly at home in total darkness, but have difficulty operating in sunlight. Duergar characters take a -2 penalty to all attack, save, and skill rolls when outside during the daytime.
low-light vision (X)
- Feat ID: 354
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf, Half-Elf, or Gnome
- Low-light vision grants the ability to see in the dark, but not as far as darkvision.
lucky (X)
- Feat ID: 248
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants a +1 racial bonus to all saving throws.
partial skill affinity (listen) (X)
- Feat ID: 244
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Half-elf or Duergar (Gray Dwarf)
- This feat grants a +1 racial bonus to Listen checks.
partial skill affinity (spot) (X)
- Feat ID: 246
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Half-elf or Duergar (Gray Dwarf)
- This feat grants a +1 racial bonus to Spot checks.
quick to master (X)
- Feat ID: 258
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Human or Strongheart Halfling
- Humans and Strongheart Halflings start with an extra feat at character generation.
skill affinity (bluff) (X)
- Feat ID: 1097
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Tiefling or Half-Elf
- Tieflings and half-elves receive a +2 racial bonus on Bluff checks.
skill affinity (concentration) (X)
- Feat ID: 243
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Gnome
- This feat grants a +2 racial bonus to Concentration checks.
skill affinity (craft alchemy) (X)
- Feat ID: 1754
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Svirfneblin (Deep Gnome)
- This Feat gives a +2 racial bonus on Craft Alchemy checks.
skill affinity (diplomacy) (X)
- Feat ID: 1096
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Half-Elf
- Half-elves receive a +2 racial bonus on Diplomacy checks.
skill affinity (listen) (X)
- Feat ID: 237
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf, Gnome, Halfling, or Aasimar
- This feat grants a +2 racial bonus to Listen checks.
skill affinity (move silently) (X)
- Feat ID: 247
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants a +2 racial bonus to Move Silently checks.
skill affinity (search) (X)
- Feat ID: 238
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf
- This feat grants a +2 racial bonus to Search checks.
skill affinity (spot) (X)
- Feat ID: 239
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf or Aasimar
- This feat grants a +2 racial bonus to Spot checks.
skilled (X)
- Feat ID: 1773
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Human
- Humans are versatile and capable, starting with 4 extra skill points at character generation, and gaining 1 extra skill point at each additional level.
slippery defense (X)
- Feat ID: 1082
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Svirfneblin (Deep Gnome)
- This feat grants a +4 dodge bonus to AC against all creatures.
small stature (X)
- Feat ID: 375
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Gnome or Halfling
- Gnomes and halflings are small creatures. As such, they gain bonuses to their attack rolls, armor class and hide checks when dealing with larger creatures.
- Note: Because they are so small, they cannot use the following weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.