Ferrum corona/Birthsigns: Difference between revisions

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== Birthsigns ==
== Birthsigns ==


<pre>
=== Apprentice ===
Apprentice - You can spend an action point to recover a spent power (daily or encounter). Doing so gives you vulnerability to acid, cold, fire, force, lighting, necrotic, radiant, and thunder till the end of the encounter. The vulnerability is 10 if it is an encounter power or 15 if it daily.
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Apprentice
|-
|style="padding-left: 10px;"|You can spend an action point to recover a spent power (daily or encounter). Doing so gives you vulnerability to acid, cold, fire, force, lighting, necrotic, radiant, and thunder till the end of the encounter. The vulnerability is 10 if it is an encounter power or 15 if it daily.
This increases to vulnerability 15 (encounter) or 20 (daily) at 11th level and again to vulnerability 20 (encounter) or 25 (daily) at 21st level.
This increases to vulnerability 15 (encounter) or 20 (daily) at 11th level and again to vulnerability 20 (encounter) or 25 (daily) at 21st level.
-
|}
Atronach - You gain an extra encounter and at-will power from your class list. You do not get your daily powers back when you have an extended rest, you instead regain them when you are hit by a power that has the encounter, daily, or recharge keywords in them. This still does not allow you to use the same power more than once per day.
 
-
 
Lady - +1 to will defense and +2 additional healing surges.
=== Atronach ===
-
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
Lord - When you spend a healing surge (from any source) you regain additional hit points equal 1d6. You gain vulnerability fire 5.
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Atronach
|-
|style="padding-left: 10px;"|You gain an extra encounter and at-will power from your class list. You do not get your daily powers back when you have an extended rest, you instead regain them when you are hit by a power that has the encounter, daily, or recharge keywords in them. This still does not allow you to use the same power more than once per day.
|}
 
 
=== Lady ===
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Lady
|-
|style="padding-left: 10px;"|+1 to will defense and +2 additional healing surges.
|}
 
 
=== Lord ===
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Lord
|-
|style="padding-left: 10px;"|When you spend a healing surge (from any source) you regain additional hit points equal 1d6. You gain vulnerability fire 5.
This increases to 2d6 at 6th level, 3d6 and 10 at 11th level, 4d6 at 16th level, to 5d6 15 at 21st level, and again to 6d6 at 26th level.
This increases to 2d6 at 6th level, 3d6 and 10 at 11th level, 4d6 at 16th level, to 5d6 15 at 21st level, and again to 6d6 at 26th level.
-
|}
Lover - You gain the lover's kiss daily power.
-
Mage - You gain an extra at-will power from your class list.
-
Ritual - When you use your second wind, you can spend two healing surges.
-
Serpent - You gain the daily serpent spell. You must spend two healing surges to use it.
-
Shadow - You gain the Moonshadow daily power.
-
Steed - +1 to speed and +2 to speed while running.
-
Thief - +1 to reflex defense and +2 initiative.
-
Tower - You gain access to the Tower Key and Tower Warden daily powers.
-
Warrior - +1 fortitude defense and +2 second wind.
</pre>




=== Lover ===
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Lover
|-
|style="padding-left: 10px;"|You gain the lover's kiss daily power.
|-
|{{Power
|Nimi = Lover's Kiss
|Action = Standard Action
|Power type = Daily
|Attack = Melee Touch
|Kuvaus = ''Those born under the sign of The Lover can paralyze others with a kiss.''<br />
Target: Dex or Int vs Fortitude<br />
Hit: The target becomes immobilized (save ends). First failed save, target becomes stunned (save ends).
|}}
|}


=== Lover's Kiss ===
<pre>
Birthsign Power
Those born under the sign of The Lover can paralyze others with a kiss.
Daily ✦
Standard Action, Melee Touch
Target: Dex or Int vs Fortitude
Hit: The target becomes immobilized (save ends). First failed save, target becomes stunned (save ends).
</pre>


=== Mage ===
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Mage
|-
|style="padding-left: 10px;"|You gain an extra at-will power from your class list.
|}




=== Ritual ===
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Ritual
|-
|style="padding-left: 10px;"|When you use your second wind, you can spend two healing surges.
|}


=== Serpent Spell ===


<pre>
=== Serpent ===
Birthsign Power
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
Those born under the sign of The Serpent can poison others at a loss of their own Fatigue.
|- style="background-color:#330066; color:#ffffff;"
Daily ✦ Poison
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Serpent
Standard Action, Melee Touch
|-
Target: Str or Con vs Fortitude
|style="padding-left: 10px;"|You gain the daily serpent spell. You must spend two healing surges to use it.
Hit: You deal 2d10 + (Str or Con) modifier poison damage. The target takes on ongoing 5 poison (save ends).
|-
|{{Power
|Nimi = Serpent Spell
|Action = Standard Action
|Power type = Daily
|Attack = Poison, Melee Touch
|Kuvaus = ''Those born under the sign of The Serpent can poison others at a loss of their own Fatigue.''
Target: Str or Con vs Fortitude<br />
Hit: You deal 2d10 + (Str or Con) modifier poison damage. The target takes on ongoing 5 poison (save ends).<br />
Special: You choose which attribute you want this power to be based on, once chosen it cannot change. Damage increases to 3d10 and ongoing 10 at 11th level, and again to 4d10 and ongoing 20 at 21st level.
Special: You choose which attribute you want this power to be based on, once chosen it cannot change. Damage increases to 3d10 and ongoing 10 at 11th level, and again to 4d10 and ongoing 20 at 21st level.
</pre>
|}}
 
|}
 


=== Moonshadow ===


<pre>
=== Shadow ===
Birthsign Power
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
Those born under the sign of The Shadow can make themselves invisible.
|- style="background-color:#330066; color:#ffffff;"
Daily ✦ Illusion
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Shadow
Standard Action, Personal
|-
Effect: You become invisible till the end of your turn. If you attack or manipulate anything (doors, locks) the effect ends.
|style="padding-left: 10px;"|You gain the Moonshadow daily power.
|-
|{{Power
|Nimi = Moonshadow
|Action = Standard Action
|Power type = Daily
|Attack = Illusion, Personal
|Kuvaus = ''Those born under the sign of The Shadow can make themselves invisible.''<br />
Effect: You become invisible till the end of your turn. If you attack or manipulate anything (doors, locks) the effect ends.<br />
Special: You can sustain it as a minor action.
Special: You can sustain it as a minor action.
</pre>
|}}
|}




=== Steed ===
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Steed
|-
|style="padding-left: 10px;"|+1 to speed and +2 to speed while running.
|}


=== Tower Key ===


<pre>
=== Thief ===
Birthsign Power
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
Those born under the sign of The Tower can unlock doors magically, and the Tower Warden power reflects damage from attackers.
|- style="background-color:#330066; color:#ffffff;"
Daily ✦
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Thief
Short Rest, Melee Touch
|-
Target: One non-magical locked door, chest or container.
|style="padding-left: 10px;"|+1 to reflex defense and +2 initiative.
Effect: You use the knock ritual for free.
|}
</pre>




=== Tower ===
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
|- style="background-color:#330066; color:#ffffff;"
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Tower
|-
|style="padding-left: 10px;"|You gain access to the Tower Key and Tower Warden daily powers.
|-
|{{Power
|Nimi = Tower Key
|Action = Standard Action
|Power type = Daily
|Attack = Short Rest, Melee Touch
|Kuvaus = ''Those born under the sign of The Tower can unlock doors magically.''<br />
Target: One non-magical locked door, chest or container.<br />
Effect: You use the knock ritual for free.<br />
|}}
|-
|
{{Power
|Nimi = Tower Warden
|Action = Immeadiate Reaction
|Power type = Daily
|Attack = Force, Personal
|Kuvaus = ''Those born under the sign of The Tower can reflect damage from attackers.''<br />
Trigger: When you are hit.<br />
Effect: The attacker gets dealt 5 force damage<br />
|}}
|}


=== Tower Warden ===


<pre>
=== Warrior ===
Birthsign Power
{| border="1" style="width: 100%; border-collapse:collapse; background-color:#eeffff;"
Those born under the sign of The Tower can unlock doors magically, and the Tower Warden power reflects damage from attackers.
|- style="background-color:#330066; color:#ffffff;"
Daily ✦ Force
|style="padding-left: 5px; font-weight:bolder;text-transform:uppercase;"|Warrior
Immediate Reaction, Personal
|-
Trigger: When you are hit.
|style="padding-left: 10px;"|+1 fortitude defense and +2 second wind.
Effect: The attacker gets dealt 5 force damage
|}
</pre>

Revision as of 09:29, 17 September 2008

Birthsigns

Apprentice

Apprentice
You can spend an action point to recover a spent power (daily or encounter). Doing so gives you vulnerability to acid, cold, fire, force, lighting, necrotic, radiant, and thunder till the end of the encounter. The vulnerability is 10 if it is an encounter power or 15 if it daily.

This increases to vulnerability 15 (encounter) or 20 (daily) at 11th level and again to vulnerability 20 (encounter) or 25 (daily) at 21st level.


Atronach

Atronach
You gain an extra encounter and at-will power from your class list. You do not get your daily powers back when you have an extended rest, you instead regain them when you are hit by a power that has the encounter, daily, or recharge keywords in them. This still does not allow you to use the same power more than once per day.


Lady

Lady
+1 to will defense and +2 additional healing surges.


Lord

Lord
When you spend a healing surge (from any source) you regain additional hit points equal 1d6. You gain vulnerability fire 5.

This increases to 2d6 at 6th level, 3d6 and 10 at 11th level, 4d6 at 16th level, to 5d6 15 at 21st level, and again to 6d6 at 26th level.


Lover

Lover
You gain the lover's kiss daily power.
Lover's Kiss (Standard Action, Daily) ▪ Melee Touch
Those born under the sign of The Lover can paralyze others with a kiss.

Target: Dex or Int vs Fortitude
Hit: The target becomes immobilized (save ends). First failed save, target becomes stunned (save ends).


Mage

Mage
You gain an extra at-will power from your class list.


Ritual

Ritual
When you use your second wind, you can spend two healing surges.


Serpent

Serpent
You gain the daily serpent spell. You must spend two healing surges to use it.
Serpent Spell (Standard Action, Daily) ▪ Poison, Melee Touch
Those born under the sign of The Serpent can poison others at a loss of their own Fatigue.

Target: Str or Con vs Fortitude
Hit: You deal 2d10 + (Str or Con) modifier poison damage. The target takes on ongoing 5 poison (save ends).
Special: You choose which attribute you want this power to be based on, once chosen it cannot change. Damage increases to 3d10 and ongoing 10 at 11th level, and again to 4d10 and ongoing 20 at 21st level.


Shadow

Shadow
You gain the Moonshadow daily power.
Moonshadow (Standard Action, Daily) ▪ Illusion, Personal
Those born under the sign of The Shadow can make themselves invisible.

Effect: You become invisible till the end of your turn. If you attack or manipulate anything (doors, locks) the effect ends.
Special: You can sustain it as a minor action.


Steed

Steed
+1 to speed and +2 to speed while running.


Thief

Thief
+1 to reflex defense and +2 initiative.


Tower

Tower
You gain access to the Tower Key and Tower Warden daily powers.
Tower Key (Standard Action, Daily) ▪ Short Rest, Melee Touch
Those born under the sign of The Tower can unlock doors magically.

Target: One non-magical locked door, chest or container.
Effect: You use the knock ritual for free.

Tower Warden (Immeadiate Reaction, Daily) ▪ Force, Personal
Those born under the sign of The Tower can reflect damage from attackers.

Trigger: When you are hit.
Effect: The attacker gets dealt 5 force damage


Warrior

Warrior
+1 fortitude defense and +2 second wind.