Crimson Throne/Jadar Marath: Difference between revisions

From RopeWiki
Jump to navigation Jump to search
Line 103: Line 103:


=== 0. Level ===
=== 0. Level ===
:Known (all):
:Known (all except opposing schools):
:Can cast (3):
:Can cast (3):



Revision as of 12:25, 19 January 2010


  • Name:
  • Human Conjurer 1
  • Age: 21 (max age )
  • Height:
  • Weight:


Stats

STR ()
DEX ()
CON ()
INT () +2 (Human bonus)
WIS ()
CHA ()


Skills

  • xx skill points per level ((2 + Int modifier) +1)

The wizard's class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int)

Other useful skills: Ride (dex), Intimate (Cha), Stealth (Dex), Heal (Wis)

"primary class-skills"
Skill 1st Total
Spellcraft x x
Knowledge (Arcana) x x
Knowledge (Planes) x x
Knowledge (Religion) x x
Total skill pts. x x
"Secondary class-skills"
Skill 1st Total
Appraise x x
Knowledge (Local) x x
Knowledge (History) x x
Knowledge (Nobility) x x
Total skill pts. x x
"Primary other"
Skill 1st Total
Stealth x x
Intimidate x x
Total skill pts. x x
"Secondary other"
Skill 1st Total
Ride x x
Heal x x
Total skill pts. x x

Class Features

  • proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
  • casts arcane spells drawn from the sorcerer/wizard spell, Intelligence score equal to at least 10 + the spell level. DC for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
  • A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
  • Arcane Bond (Ex or Sp): Choose familiar or bonded item.
  • Specialist wizard, Conjuration. Opposing schools: ?? and ??
  • Cantrips (0th level spells) are prepared and cast like any other spell, but they are not expended when cast and may be used again.
  • At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat.
  • A wizard must study his spellbook each day to prepare his spells, except Read Magic.
  • A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to his own (see Magic).

Feats

  • 1 feat at 1st level
  • +1 feat (human)

Spells

0. Level

Known (all except opposing schools):
Can cast (3):

1. Level

Known (3):
Can cast (x):

Equipments

Weapons & armor

Adv. Gear

Background

Muuta

  • LOST LOVE - Widowed