Serpent's Skull/Elf Abyssal Sorcerer: Difference between revisions

From RopeWiki
Jump to navigation Jump to search
Line 119: Line 119:
:Can cast: '''6/day''' = 5 + 1 < käytännössä aina 1 extra jos ability score 12-19
:Can cast: '''6/day''' = 5 + 1 < käytännössä aina 1 extra jos ability score 12-19
* Mage armor
* Mage armor
* Summon monster I
* Summon monster I/Summon minor monsters
* True strike?
* corrosive touch/true strike/vanish/obscuring mists
* Cause Fear (bloodline)
* Cause Fear (bloodline)



Revision as of 09:36, 24 July 2013


  • Name:
  • Elven Sorcerer (abyssal) 3 / Ranger (skirmisher) 1
  • Age:
  • Height:
  • Weight:
  • Languages: Common, Elven
  • Bonus languages:

Stats

STR () 4D6
DEX () (+2) 5D6
CON () (-2) 3D6
INT () (+2) 3D6
WIS () 4D6
CHA () 5D6

Skills

  • 2+ skill points per level ((2 + Int modifier))


Other useful skills:

"primary class-skills"
Skill 1st 2nd 3rd 4th Total
Intimidate x x x x x
Total skill pts. x x x x x
"Secondary class-skills"
Skill 1st 2nd 3rd 4th Total
Bluff x x x x x
Total skill pts. x x x x x
"Primary other"
Skill 1st 2nd 3rd 4th Total
Survival x x x x x
Stealth x x x x x
Perception x x x x x
Knowledge (nature) x x x x x
Total skill pts. x x x x x

Racial Features

  • Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
    • Alternate: Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
  • Keen Senses: Elves receive a +2 racial bonus on Perception checks.
  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
    • Alternate: Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.
    • Alternate: Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
  • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
  • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Class Features

Traits

xx traits

Feats

  • 1 feat at 1st level

1st level

  • Point blank shot

2nd level

3rd level

  • Precise shot

4th level

Kehitys

Spells

  • Concentration checks: Caster lvl + Cha mod + D20 + ()
    = + D20
  • Spell DC: 10 + Spell Level + Cha mod

0. Level

Known (5):
Can cast: unlimited
  • mage hand
  • acid orb
  • dancing lights
  • haunted fey aspect
  • detect poison

Kehitys

  • resistance

1. Level

Spells known: 4 = 3 + 1 bloodline
Can cast: 6/day = 5 + 1 < käytännössä aina 1 extra jos ability score 12-19
  • Mage armor
  • Summon monster I/Summon minor monsters
  • corrosive touch/true strike/vanish/obscuring mists
  • Cause Fear (bloodline)

2. Level

Starting Equipment

  • Coins:
  • Light load: 26 lbs. or less
  • Medium load: 27–53 lbs.
  • Heavy load: 54–80 lbs.

Weapons & armor

Adv. Gear

Background