CW:NWN2/Feats/Racial feats
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Revision as of 11:08, 16 March 2016 by Phooka (talk | contribs) (Phooka moved page Caldyria NWN2/Feats/Racial feats to CW:NWN2/Feats/Racial feats without leaving a redirect: New namespace)
X = Special/Other A = All/Everyone W = Warrior (H = Hunter) P = Priest S = Scholar T = Thief D = Dancer Hu = Human Az = Azurahi Tr = Troll Dh = Dharm
Racial Feats (NWN2)
durability (X)
- Feat ID: 1083
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Svirfneblin (Deep Gnome)
- This feat grants +2 bonus to all saving throws.
fearless (X)
- Feat ID: 249
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants +2 bonus on saving throws against fear spells and effects.
good aim (X)
- Feat ID: 250
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants a +1 attacks made with throwing weapons.
greater skill affinity (move silently) (X)
- Feat ID: 1748
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- This feat grants a +4 racial bonus to Move Silently checks.
hardiness vs. poisons (X)
- Feat ID: 229
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Dwarf
- This feat grants a +2 racial bonus on saving throws vs. poisons.
immunity to paralysis (X)
- Feat ID: 1753
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- This feat grants Immunity to Paralysis
immunity to poison (X)
- Feat ID: 1751
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- This feat grants Immunity to all Poisons.
keen sense (X)
- Feat ID: 240
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf
- Characters with this feat may apply their full Search skill even when making a passive search.
light blindness (X)
- Feat ID: 1767
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Drow (Dark Elf)
- While drow are perfectly at home in total darkness, they have difficulty operating in sunlight. Drow characters take a -1 penalty to attack, save, and skill rolls when outside during the daytime.
light sensitivity (X)
- Feat ID: 1768
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Duergar (Gray Dwarf)
- Duergar are perfectly at home in total darkness, but have difficulty operating in sunlight. Duergar characters take a -2 penalty to all attack, save, and skill rolls when outside during the daytime.
low-light vision (X)
- Feat ID: 354
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf, Half-Elf, or Gnome
- Low-light vision grants the ability to see in the dark, but not as far as darkvision.
lucky (X)
- Feat ID: 248
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants a +1 racial bonus to all saving throws.
partial skill affinity (listen) (X)
- Feat ID: 244
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Half-elf or Duergar (Gray Dwarf)
- This feat grants a +1 racial bonus to Listen checks.
partial skill affinity (spot) (X)
- Feat ID: 246
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Half-elf or Duergar (Gray Dwarf)
- This feat grants a +1 racial bonus to Spot checks.
quick to master (X)
- Feat ID: 258
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Human or Strongheart Halfling
- Humans and Strongheart Halflings start with an extra feat at character generation.
skill affinity (bluff) (X)
- Feat ID: 1097
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Tiefling or Half-Elf
- Tieflings and half-elves receive a +2 racial bonus on Bluff checks.
skill affinity (concentration) (X)
- Feat ID: 243
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Gnome
- This feat grants a +2 racial bonus to Concentration checks.
skill affinity (craft alchemy) (X)
- Feat ID: 1754
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Svirfneblin (Deep Gnome)
- This Feat gives a +2 racial bonus on Craft Alchemy checks.
skill affinity (diplomacy) (X)
- Feat ID: 1096
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Half-Elf
- Half-elves receive a +2 racial bonus on Diplomacy checks.
skill affinity (listen) (X)
- Feat ID: 237
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf, Gnome, Halfling, or Aasimar
- This feat grants a +2 racial bonus to Listen checks.
skill affinity (move silently) (X)
- Feat ID: 247
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Halfling
- This feat grants a +2 racial bonus to Move Silently checks.
skill affinity (search) (X)
- Feat ID: 238
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf
- This feat grants a +2 racial bonus to Search checks.
skill affinity (spot) (X)
- Feat ID: 239
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Elf or Aasimar
- This feat grants a +2 racial bonus to Spot checks.
skilled (X)
- Feat ID: 1773
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Human
- Humans are versatile and capable, starting with 4 extra skill points at character generation, and gaining 1 extra skill point at each additional level.
slippery defense (X)
- Feat ID: 1082
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Svirfneblin (Deep Gnome)
- This feat grants a +4 dodge bonus to AC against all creatures.
small stature (X)
- Feat ID: 375
- Type of Feat: Racial
- Use: Automatic
- Prerequisite: Gnome or Halfling
- Gnomes and halflings are small creatures. As such, they gain bonuses to their attack rolls, armor class and hide checks when dealing with larger creatures.
- Note: Because they are so small, they cannot use the following weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.