Crimson Throne/Morvius

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Jace Beleren.jpg
  • Name: Morvius Iaconte ("Pavo Marathe")
  • Human Evoker 5
  • Age: 19
  • Height: 5' 8" (178,7 cm)
  • Weight: 170lbs (77 kg)
  • Languages: Languages: Common
  • Bonus languages: Draconic + 2 other (Shoanti/Varisian, Elven)

Stats

STR 8 (-1)
DEX 10 (0)
CON 12 (1)
INT 16 (3) (human bonus +2 included)
WIS 15 (2)
CHA 10 (0)


Skills

  • 2+3+1 skill points per level ((2 + Int modifier) +1 human)

The wizard's class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int)

Other useful skills: Perception (Wis)

  • Diplomacy (Cha) as class skill (World traveller trait)
"primary class-skills"
Skill 1st 2nd Total
Spellcraft 1 1 2 = 2 + 3 + 3 = 8
Knowledge (Arcana) 1 1 2 = 2 + 3 + 3 = 8
Knowledge (Geography) 1 x 1 = 1 + 3 + 3 = 7
Knowledge (Religion) x 1 1 = 1 + 3 + 3 = 7
Diplomacy 1 x 1 = 1 + 3 + 0 = 4 + 1 (trait) = 5
Total skill pts. 4 3 7
"Secondary class-skills"
Skill 1st 2nd Total
Appraise 1 x 1 = 1 + 3 + 3 = 7 + 3 (familiar) = 10
Profession 1 x 1 = 1 + 3 + 2 = 6
Knowledge (Local) x 1 1 = 1 + 3 + 3 = 7
Knowledge (History) x 1 1 = 1 + 3 + 3 = 7
Knowledge (Engineering) x 1 1 = 1 + 3 + 3 = 7
Total skill pts. 2 3 5
"Primary other"
Skill 1st 2nd Total
Perception x x x = 0 + 0 + 2 = 2
Total skill pts. x x x

Racial Features

Class Features

  • proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
  • casts arcane spells drawn from the sorcerer/wizard spell, Intelligence score equal to at least 10 + the spell level. DC for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
  • A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
  • Arcane Bond (Ex or Sp): Choose familiar or bonded item.
  • Specialist wizard, Evocation. Opposing schools: Necromancy and Conjuration
  • A wizard who prepares spells from his oppostion schools must use two spell slots of that level to prepare the spell. In addition, specialist takes a -4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as prerequisite.
  • Cantrips (0th level spells) are prepared and cast like any other spell, but they are not expended when cast and may be used again.
  • At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat.
  • A wizard must study his spellbook each day to prepare his spells, except Read Magic.
  • A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to his own (see Magic).

Familiar

  • Raven
  • +3 to appraise
  • Alertness feat if in arm's reach

Traits

2 traits
  • Desperate focus tai Focused Mind
    +2 concentration checks
  • Dangerously curious tai Gifted Adept (magic missile)
  • World traveller
    Diplomacy class skill, Diplomacy +1

Evoker special

Feats

  • 1 feat at 1st level
  • +1 feat (human)

1st level

  • Scribe scrolls
  • Combat casting
  • Improved initiative

3rd level

  • Uncanny Concentration

5th level

  • defiant luck/fast learner
  • craft wand
  • Spell Focus (Evocation)
  • Craft Magic Armor & Weapons (bonus feat)

Kehitys

  • Spell mastery, spell focus, spell specialization, skill focus (spellcraft), eschew materials, magical aptitude,craft wondrous items, improvisation, improvisation improved, Inexplicable Luck, bestow luck, Minor Spell Expertise, Major spell expertise,great fortitude, fleet, run,

Spells

  • Concentration checks: Caster lvl + Int mod + D20 + (4 combat casting + 2 trait + 2 uncanny dodge)
    5 + 3 + 4 + 2 + 2 = 16 + D20
  • Spell DC: 10 + Spell Level + Int mod (+1 for Evocation)
  • Evocation specialist
  • Opposing schools: Necromancy and Conjuration

0. Level

Known (all except opposing schools):
Can cast: 4

1. Level

Spells known: 8 = 7 + 1 evocation school spell
Can cast: 4 = 2 + 1 bonus +1 evocation school spell
  • Endure Elements
  • Shield
  • Magic Missile
  • Charm person
  • Sleep
  • Identify
  • Enlarge person
  • Shocking Grasp
  • Disguise Self

2. Level

  • Levitate
  • Flaming ball
  • Invisibility

3. Level

  • Haste
  • Fireball

Equipment

  • 529gp 4sp 4cp
  • Light load: 26 lbs. or less
  • Medium load: 27–53 lbs.
  • Heavy load: 54–80 lbs.

Outfit

  • Traveler's outfit 5lb

Weapons & armor

  • Dagger 1lb
  • Light crossbow + 10 bolts 5lb
  • 15 poisoned bolt (b9) 2lb

Adv. Gear

  • Spellbook 3lb
  • Spell component pouch 2lb
  • Belt pouch 0,5lb
  • Belt pouch 0,5lb
  • Backpack 2lb
  • Scroll case 0,5lb
  • Scroll case 0,5lb
  • ink bottle -
  • Ink pen -
  • 7 sheet of paper -
  • 10 parchment -
  • Clay Mug 1lb
  • Bandolier -
  • Bandolier -
  • Potion of Cure light wounds 1lb
  • Potion of Waterbreath 1lb
  • 2 Acid flask 2lb
  • 2 Smokestick 1lb
  • Flute (c4)
Total
28lb

Background