CW:NWN2/Classes/Thief

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Thieves are the scourge of civilized cities. They hussle, steal, cheat and are general pain where ever they go. Few has anything good to say about thieves and they are regularily hunted by the guards. Thieves usually gather in large organizations known as Thieves Guilds, where they can find shelter and drink with their criminal brethren, or find work from the Guild.

Overview

Requirements

Cannot be good-aligned.


Class Features

Hit Dice: 6
BAB: Medium
High Saves: Reflex
Weapon and Armor proficiency: Armor(Light), Shield, Weapon(Simple,Rogue).
Class Skills: Appraise, Bluff, Disable device, Hide, Intimidate, Listen, Move silently, Open Lock, Search, Set trap, Sleight of hand, Taunt
Skill points: 6 + Int modifier
Primary stat: INT
Default stats: str 12 dex 14 con 10 wis 14 int 14 cha 14

Class abilities

Master salesman
Thieves get 10% "discount" at stores, because they tend to cheat and steal whenever possible. (merchants friend)
Skill mastery
Thief gains this feat at level 10
Fast
Thieves are used to running away. They get 10% movement bonus. (Barb movement)

Bonus feats

Thief gains bonus feat every third level, starting from level 3 (3,6,9,12,15,18). Feat must be taken from the Thief's bonus feats-list.
List of thief's bonus feats
Alertness
Blind-fight
Dash
Disarm
Dodge
Feint
Improved initiative
Lightning reflexes
Nimble fingers
Skill focus
Stealthy
Weapon finesse