CW:NWN2/Backgrounds

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Backgrounds

Bloodynose (bonus to combat/strength, negative to diplomacy/wisdom)
<huomionkipeä> (bonus to perform/charisma, negative to stealth/dex)
Bookworm (bonus to lore/int, negative to con/dex)
Coward (bonus to diplomacy/bluff, negative to combat)
Dogboy (bonus to survival/animal companion, negative to lore/knowledge/diplomacy)
Overweight (bonus to con, negative to dex)
Skinny (bonus to dex, negative to con)
Sneaky (bonus to stealth/dex, negative to cha)

Midian (automatic for Argnosian characters)
Lunik (automatic for Southerner characters)
Northman (automatic for Northman characters)
Forestpeople
Noble
Peasant
Slave
Orphan (?)

Culture backgrounds

Automatic backgrounds, depends from the subrace.

Midian (Abilities: +1 con. Skills: +diplomacy, +lore, -survival, -listen. Feats: luck of heroes)
Lunikian (Abilities: +1 cha. Skills: +lore, +search, -diplomacy, -concentration. Feats: blooded)
Dakhorian (Abilities: +1 dex, -1 wis. Skills: +move silently, +taunt, -heal, -concentration. Feats: bull headed)
Tarrukh (Abilities: +1 dex, -1 str. Skills: +survival, +intimidate, -diplomacy, -move silently. Feats: strong soul)

Backgrounds

Bully
Feat ID: 1717
Type of Feat: History
Use: Automatic

Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations.

Prerequisite: Strength 10+
Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy
---
Devout
Feat ID: 1719
Type of Feat: History
Use: Automatic

You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations.

Prerequisite: Wisdom 10+
Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff
---
Farmer Feat
Feat ID: 1720
Type of Feat: History
Use: Automatic

Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning.

Prerequisite: None
Effects: +1 Survival, +1 Spot, -2 Lore
---
Ladies' Man
Feat ID: 1721
Type of Feat: History
Use: Automatic

More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.

Prerequisite: Charisma 12+
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
---
Merchant's Friend
Feat ID: 1764
Type of Feat: History
Use: Automatic

In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants. This feat grants a 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor.
---
Militia
Feat ID: 1723
Type of Feat: History
Use: Automatic

Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors.

Prerequisite: Base attack bonus +1
Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save
---
Natural Leader
Feat ID: 1724
Type of Feat: History
Use: Automatic

You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times.

Prerequisite: Charisma 10+
Effects: +1 to companions' attack rolls, -1 to your saving throws
---
Tale Teller
Feat ID: 1725
Type of Feat: History
Use: Automatic

From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters.

Prerequisite: Charisma 10+
Effects: +1 Lore, +1 Bluff, -2 Concentration
---
The Flirt
Feat ID: 1722
Type of Feat: History
Use: Automatic

More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.

Prerequisite: Charisma 12+
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
---
Troublemaker
Feat ID: 1726
Type of Feat: History
Use: Automatic

Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation.

Prerequisite: Dexterity 10+
Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save
---
Wild Child
Feat ID: 1727
Type of Feat: History
Use: Automatic

In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things.

Prerequisite: Dexterity 10+
Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise
---
Wizard's Apprentice
Feat ID: 1728
Type of Feat: History
Use: Automatic

Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered.

Prerequisite: Sorcerer, Wizard, or Bard class
Effects: +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot