Crimson Throne/Morvius

From RopeWiki
Jump to navigation Jump to search


Jace Beleren.jpg
  • Name: Morvius ??
  • Human Evoker 2
  • Age: 19
  • Height: 5' 8" (178,7 cm)
  • Weight: 170lbs (77 kg)
  • Languages: Languages: Common, Cheliax (?)
  • Bonus languages: Draconic + 2 other

Stats

STR 8 (-1)
DEX 9 (-1)
CON 12 (1)
INT 16 (3) (human bonus +2 included)
WIS 15 (2)
CHA 10 (0)


Skills

  • 2+3+1 skill points per level ((2 + Int modifier) +1 human)

The wizard's class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int)

Other useful skills: Perception (Wis)

"primary class-skills"
Skill 1st 2nd Total
Spellcraft 1 1 2
Knowledge (Arcana) 1 1 2
Knowledge (Planes) 1 x 1
Knowledge (Religion) x 1 1
Total skill pts. 3 3 6
"Secondary class-skills"
Skill 1st 2nd Total
Appraise 1 x 1
Profession 1 x 1
Knowledge (Local) x x x
Knowledge (History) x 1 1
Knowledge (Engineering) x 1 1
Total skill pts. 2 2 4
"Primary other"
Skill 1st 2nd Total
Perception 1 1 2
Total skill pts. 1 1 2

Racial Features

Class Features

  • proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
  • casts arcane spells drawn from the sorcerer/wizard spell, Intelligence score equal to at least 10 + the spell level. DC for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
  • A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
  • Arcane Bond (Ex or Sp): Choose familiar or bonded item.
  • Specialist wizard, Evocation. Opposing schools: Necromancy and Conjuration
  • A wizard who prepares spells from his oppostion schools must use two spell slots of that level to prepare the spell. In addition, specialist takes a -4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as prerequisite.
  • Cantrips (0th level spells) are prepared and cast like any other spell, but they are not expended when cast and may be used again.
  • At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat.
  • A wizard must study his spellbook each day to prepare his spells, except Read Magic.
  • A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to his own (see Magic).

Familiar

  • Raven
  • +3 to appraise
  • Alertness feat if in arm's reach

Traits

2 traits
  • Desperate focus tai Focused Mind
  • Dangerously curious tai Gifted Adept (magic missile)

Evoker special

Feats

  • 1 feat at 1st level
  • +1 feat (human)

1st level

  • Scribe scrolls
  • Combat casting
  • Improved initiative

Kehitys

  • Spell mastery, spell focus, skill focus (spellcraft), eschew materials, magical aptitude

Spells

  • Concentration checks: Caster lvl + Int mod + D20 + (4 combat casting)
  • Spell DC: 10 + Spell Level + Int mod
  • Evocation specialist
  • Opposing schools: Necromancy and Conjuration

0. Level

Known (all except opposing schools):
Can cast: 4
  • Jolt
  • Daze
    • 2 unprepared slots

1. Level

Spells known: 8 = 7 + 1 evocation school spell
Can cast: 4 = 2 + 1 bonus +1 evocation school spell
  • Endure Elements
  • Shield
  • Magic Missile
  • Charm person
  • Sleep
  • Identify
  • Enlarge person
  • Shocking Grasp

Equipments

  • 90gp
  • Light load: 26 lbs. or less
  • Medium load: 27–53 lbs.
  • Heavy load: 54–80 lbs.

Weapons & armor

Adv. Gear

Background