CW:NWN2/Feats/Skills and saves feats
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Revision as of 11:08, 16 March 2016 by Phooka (talk | contribs) (Phooka moved page Caldyria NWN2/Feats/Skills and saves feats to CW:NWN2/Feats/Skills and saves feats without leaving a redirect: New namespace)
X = Special/Other A = All/Everyone W = Warrior (H = Hunter) P = Priest S = Scholar T = Thief D = Dancer Hu = Human Az = Azurahi Tr = Troll Dh = Dharm
Skills / Saves Feats (NWN2)[edit]
able learner (S,A)[edit]
- Feat ID: 1774
- Type of Feat: Skills / Saves
- Use: Automatic
- Cross-class skills cost only a single point per rank instead of the normal cost of two points per rank. You are still restricted to one-half your level for cross-class skills.
alertness (W,T,A)[edit]
- Feat ID: 0
- Type of Feat: Skills / Saves
- Use: Automatic
- +2 bonus to Spot and Listen checks due to finely tuned senses.
great fortitude (W,A)[edit]
- Feat ID: 14
- Type of Feat: Skills / Saves
- Use: Automatic
- A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
iron will (P,A)[edit]
- Feat ID: 22
- Type of Feat: Skills / Saves
- Use: Automatic
- The character's strong presence of mind gives him a +2 bonus to all Will saving throws.
lightning reflexes (D,A)[edit]
- Feat ID: 24
- Type of Feat: Skills / Saves
- Use: Automatic
- The character's reflexes are faster then normal, granting him a +2 bonus to all Reflex saving throws.
negotiator (S,P,A)[edit]
- Feat ID: 1109
- Type of Feat: Skills / Saves
- Use: Automatic
- This feat grants a +2 bonus to Diplomacy and Bluff.
nimble fingers (T,X)[edit]
- Feat ID: 1110
- Type of Feat: Skills / Saves
- Use: Automatic
- This feat grants a +2 bonus to Open Locks and Disarm Traps.
resist cold energy (X)[edit]
- Feat ID: 427
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains resistance 5/- against the chosen type of energy (first 5 points of damage of this type of energy is ignored).
resist disease (X)[edit]
- Feat ID: 426
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains a +4 bonus on Fortitude saving throws to resist the effects of disease.
resist fire energy (X)[edit]
- Feat ID: 429
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains resistance 5/- against the chosen type of energy (first 5 points of damage of this type of energy is ignored).
resist poison (X)[edit]
- Feat ID: 383
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains a +4 bonus on Fortitude saving throws against poison.
self sufficient (A)[edit]
- Feat ID: 1385
- Type of Feat: Skills / Saves
- Use: Automatic
- This feat grants a +2 bonus to Survival and Heal.
skill focus (*) (A)[edit]
- Feat ID: 404
- Type of Feat: Skills / Saves
- Use: Automatic
- A character with this feat is adapt at a certain skill, gaining a +3 bonus on all checks with it.
- Note: This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.
stealthy (A)[edit]
- Feat ID: 387
- Type of Feat: Skills / Saves
- Use: Automatic
- Character gains a +2 bonus on Hide and Move Silently checks.