Aynerea/Iairus Kenan/Tausta

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Birth Community - a generic type of location that your character was born into regardless of their race. Most characters will be born into their own communities, whether they are small villages or huge cities. But some fortunate, and not so fortunate, characters will be born or raised in a community not of their own race. This could cause different outlooks to their world of influence that normally wouldn’t occur.

This character was raised in a Frontier Community: Life in an out of the way outpost, homestead, or forgotten village can be quiet or dangerous depending on the environment. It is usually self sufficient and rarely found by the outside world. Usually consists of no more than four or five families.

Family and their status - a character’s station in life, as they were born, whether it was from poverty or prosperity. This determines what type of heritage the character has, the birthing order, as well as any funds that the character might have to start out with. This does not mean that the character is destined to stay in this social class. Decisions made in life may raise them up the social ladder of prosperity, or make them plummet to poverty. Compare this status with the Economic Status - it may seemingly contradict this status but twist the results to make them work. For instance you get Nobility. Then your family is nobles of some station. But if the Economic Status is Poor, then your family was noble that have fallen down on hard times due to bad choices or blackmail. I also gave one word descriptions of what type of status quo fit into that particular category.

Middle Lower Class: Indentured Servitude.
Economic Status: Poor: Your family had no money. They may have had to beg or steal for food. They own nothing of value.

Social Standing - How was your family viewed by other people in the community?

Slaves: Your family was considered property of another. While your family could have been pampered by their owners they were still property and had little to no free will. Only choose this if slavery is accepted in the community. If not choose another.

Private Ethics - Your family had ethics and morals that impacted your relation on the community in general. Whether these ethics and morals were complete public knowledge or kept private and hidden is up to you to decide.

Neutral: Your family chose no sides in any conflict and opted to stay out of any debate that would cause friction with their reputation.

Reputation

Unknown: Your family has no preconceived character with their community. Little is known about them and little is questioned.

Ancestors - Every family has its members who are remembered throughout the test of the family line. They could be the favored son, or the gifted daughter, the crazed uncle or the insane aunt. Roll a 1D4 to determine how many ancestors are remembered in your family. Most of these members are no longer around to sway or influence other members of the family. The crazed aunt that everyone expects to pass on the following year may continue to baffle others by staying in good health and bringing chaos to the family name. See:

None particular.
Cultist: An ancestor is known to have had an affiliation with a dark god or cult.

Childhood events - Some events in a character's early childhood could have had lasting effects on their future development and their personality. It could help shape them or hinder them emotionally.

Survived Danger: Perhaps they were kidnapped as a child or attacked by an animal.

Youth Events - Some events happen after childhood and in the middle of youth before the characters venture out on their own into their adventuring career. These events could change the entire course of their lives. This table represents the last significant event of their lives before the adventure of their character begins.

Nothing.

Enemies - This could be something as small as a local bully that never forgets your name, or an eventual major villain that reoccurs throughout the characters life. This can be a good example to improve the characters life and relationships or cause enough of a plot hook to have enough adventure during the characters life to never have to worry about being bored.

Imaginary Foe: You falsely believe that someone is out to get you at all costs.