CW:NWN2/Classes/Priest: Difference between revisions

From RopeWiki
Jump to navigation Jump to search
No edit summary
 
m (Phooka moved page Caldyria NWN2/Classes/Priest to CW:NWN2/Classes/Priest without leaving a redirect: New namespace)
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| border=1 cellpadding=8
'''Priests''' serve in various religious organizations and act as a medium between the people and their God or gods. Priests can act many different roles, but they all have in common a power amongst the believers. Priests are usually held in high esteem and common people fear and obey their every word, fearing some retribution of their God if they don't.
|<b>Column</b>||<b>Value</b>||<b>Explanation</b>||<b>Note</b>
|-
|*void*||XX||Row's ID (unique)||-
|-
|Label||Priest||Indicative name of the class||-
|-
|Name||16777225||Index in the TLK file of the class' name (1st letter capital)||-
|-
|Plural||16777226||Index in the TLK file of the class' name (plural)||-
|-
|Lower||16777227||Index in the TLK file of the class' name (no capital letters)||-
|-
|Description||16777228||Index in the TLK file of the class' description||-
|-
|Icon||ic_b_xx||Icon's name (TGA file), in this case ic_b_xx.tga||-
|-
|BorderedIcon||ic_xx||Bordered icon name (TGA file), in this case ic_xx.tga||-
|-
|HitDie||6||HitDie (that is: how many HP a class can take for each level)||Without CON bonus
|-
|AttackBonusTable||CLS_ATK_3||Base Attack Bonus for the various levels||If you prefere, you can use other classes' 2DAs
|-
|FeatsTable||CLS_FEAT_PRI||Available feats for the class||-
|-
|SavingThrowTable||CLS_SAVTHR_PRI||Class's Base Saving Throws for each level||-
|-
|SkillsTable||CLS_SKILL_PRI||Class's skills||-
|-
|BonusFeatsTable||CLS_BFEAT_PRI||Number of bonus feats given at each level||They are bonus feats, but they are allways listed in the [[2DA:CLS_FEAT|CLS_FEAT_XX]] 2DA
|-
|SkillPointBase||6||Number of skill points given at each level||Without INT bonus
|-
|SpellGainTable||****||Number of available spells for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPGN|CLS_SPGN_XX]]
|-
|SpellKnownTable||****||Number of spells knew for class's level/spell||In this case the value is void (****), but can be setted as [[2DA:CLS_SPKN|CLS_SPKN_XX]]
|-
|PlayerClass||1||1 = Playable class, 0 = Not playable class||-
|-
|SpellCaster||0||1 = Can cast spells, 0 = Cannot cast spell||-
|-
|MetaMagicAllowed||0||1 = Can cast metamagic spells, 0 = Cannot cast metamagic spells||-
|-
|MemorizesSpells||0||1 = The character must memorize the spells that want to cast (i.e. Wizard), 0 = Directly casts spells (i.e. Sourcer)||-
|-
|HasArcane||0||1 = Casts arcane spells, 0 = Doesen't cast arcane spells||-
|-
|HasDivine||0||1 = Casts divine spells, 0 = Doesen't cast divine spells||-
|-
|HasSpontaneousSpells||****||List of Spontaneous Spells||In this case the value is void (****), but can be setted as [[2DA:CLS_SPON|CLS_SPON_XX]]
|-
|SpellSwapMinLvl||****||Minimum level for spell swap||The first level at which the character gets to swap one spell for another of their choice
|-
|SpellSwapLvlInterval||****||Level interval for spell swap||How many levels after the first the character gets to swap one more spell
|-
|SpellSwapLvlDiff||****||Spell swap difficulty level||When the character gets to swap a spell, it must be at least this many difficulty levels below their current highest casting level
|-
|AllSpellsKnown||0||True/False of whether the character knows all spells that are available to his spellcasting class||This is 0 if the character is not a spellcasting class or needs to select spells at level up (like a sorcerer) or 1 if spells need not be selected (cleric or druid).
|-
|HasInfiniteSpells||0||1 = Infinite spells, 0 = Finite spells||-
|-
|HasDomains||0||1 = The PC has domains (i.e. Cleric), 0 = The PC hasn't domains (i.e. Sourcer)||-
|-
|HasSchool||0||1 = The PC has Schools of Magic (i.e. Sourcer), 0 = The PC hasn't Schools of Magic (i.e. Cleric)||-
|-
|HasFamiliar||0||1 = The PC has a familiar (i.e. Sourcer), 0 = The PC hasn't a familiar (i.e. Ranger)||-
|-
|HasAnimalCompanion||0||1 = The PC has an animal companion (i.e. Ranger), 0 = The PC hasn't an animal companion (i.e. Sourcer)||-
|-
|Str||10||Suggested model of STRENGHT||-
|-
|Dex||12||Suggested model of DEXTERITY||-
|-
|Con||10||Suggested model of CONSTITUTION||-
|-
|Wis||16||Suggested model of WISDOM||-
|-
|Int||12||Suggested model of INTELLIGENCE||-
|-
|Cha||16||Suggested model of CHARISM||-
|-
|PrimaryAbil||CHA||Primary ability||STR,DEX,CON,WIS,INT,CHA
|-
|SpellAbil||****||Ability-key for casting spells||STR,DEX,CON,WIS,INT,CHA
|-
|AlignRestrict||0x00||Alignment Restriction||See separated table
|-
|AlignRstrctType||0x0||Alignment Restriction Type||See separated table
|-
|InvertRestrict||0||Inverts the Alignment Restrictions. 1 = Yes, 0 = No||-
|-
|Constant||CLASS_TYPE_PRIEST||Class's constant. Purely indicative||It has no value in NWScript
|-
|EffCRLvl01||1||Effective [[Challenge rating]] for level 1||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|EffCRLvl20||20||Effective Challenge Rating for level 20||Used to measure the difficulty of a NPC when the player examines it.
A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.
|-
|PreReqTable||****||Prerequirements table (only for prestigious classes)||In this case the value is void (****), but can be set to [[2DA:CLS_PRES|CLS_PRES_XX]]
|-
|MaxLevel||0||Maximum level for the class. 0 = infinite, else as specified||-
|-
|XPPenalty||0||Experience penality (in points). Used for classes with LEP > 1||-
|-
|BonusSpellcasterLevelTable||****||???||Bonus spell table.  Used in prestige classes like Eldritch Knight that provide bonus spells based on a previous spellcasting class.
|-
|ArcSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|DivSpellLvlMod||0||???||Don't know, but all classes have 0
|-
|EpicLevel||-1||At what level the class becomes epic. -1 = level 21°, otherwise as specified||-
|-
|Package||XX||Suggested class's Model.||See: [[2DA:PACKAGES|packages.2DA]]
|-
|FEATPracticedSpellcaster||****||Practiced Spell Caster feat||If class uses Practiced Spell Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATExtraSlot||****||Extra Slot feat||If class uses Extra Slot feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|FEATArmoredCaster||****||Armored Caster feat||If class uses Armored Caster feat, add feat's row number from [[feat.2da|feat.2da]]
|-
|CharGen_Chest||nw_armor_pri||This is the clothing that the PC appears in on the creation screens.  Possibly affects what the character is wearing on creation as well.||See: [[2DA:CHARGENCLOTHES|chargenclothes.2da]]
|-
|CharGen_Feet||****||???||Don't know, but all classes have ****
|-
|CharGen_Hands||****||???||Don't know, but all classes have ****
|-
|CharGen_Cloak||****||???||Don't know, but all classes have ****
|-
|CharGen_Head||****||???||Don't know, but all classes have ****
|}


<b>NOTA.1:</b> xx e XX means the first letters of our class. xx and XX are purely indicative
 
<br><br>
== Overview ==
{| border=1 cellpadding=10 cellspading=1|
 
|AlignRestrict<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>||Possible Values:<br><br>
=== Requirements ===
0x00 - No restrictions<br>
None.
0x01 - No Neutral<br>
 
0x02 - No Lawful<br>
 
0x03 - No Lawful, No Neutral<br>
=== Class Features ===
0x04 - No Chaotic<br>
:'''Hit Dice''': 6
0x05 - No Chaotic, No Neutral<br>
:'''BAB''': Low
0x06 - No Chaotic, No Lawful<br>
:'''High Saves''': Will, Fortitude
0x07 - No Chaotic, No Lawful, No Neutral<br>
:'''Weapon and Armor proficiency''': Armor(Light), Shield, Weapon(Simple).
0x08 - No Good<br>
:'''Class Skills''': Bluff, Concentration, Diplomacy, Intimidation, Lore, Perform
0x09 - No Good, No Neutral<br>
:'''Skill points''': 6 + Int modifier
0x0A - No Good, No Lawful<br>
:'''Primary stat''': CHA
0x0B - No Good, No Lawful, No Neutral<br>
:'''Default stats''': str 10 dex 10 con 12 wis 14 int 14 cha 16
0x0C - No Good, No Chaotic<br>
 
0x0D - No Good, No Chaotic, No Neutral<br>
=== Class abilities ===
0x0E - No Good, No Chaotic, No Lawful<br>
;Power of Faith:
0x0F - No Good, No Chaotic, No Lawful, No Neutral<br>
:Can add their priest level to Will saves.
0x10 - No Evil<br>
 
0x11 - No Evil, No Neutral<br>
 
0x12 - No Evil, No Lawful<br>
=== Bonus feats ===
0x13 - No Evil, No Lawful, No Neutral<br>
:Priest gains bonus feats every third level.
0x14 - No Evil, No Chaotic<br>
 
0x15 - No Evil, No Chaotic, No Neutral<br>
;1st level, Power of Faith
0x16 - No Evil, No Chaotic, No Lawful<br>
:The Priest has a faith for the protection and the righteousness of his god and his cause. Because of this, the mind of the priest is very hard to change or sway and he can add his priest level to all will saves.
0x17 - No Evil, No Chaotic, No Lawful, No Neutral<br>
 
0x18 - No Evil, No Good<br>
;3rd level, Way with the Words
0x19 - No Evil, No Good, No Neutral<br>
:Priest has a way with the words, that captures the listeners when he's giving his sermons and makes them believe every word he says. Priest can add his priest level to all diplomacy checks.
0x1A - No Evil, No Good, No Lawful<br>
 
0x1B - No Evil, No Good, No Lawful, No Neutral<br>
;6th level, Pious strength
0x1C - No Evil, No Good, No Chaotic<br>
:Priests faith for his righteousness and his god makes him strong and resilient when facing overwhelming situations. Priest gains use of divine power 1/day
0x1D - No Evil, No Good, No Chaotic, No Neutral<br>
 
0x1E - No Evil, No Good, No Chaotic, No Lawful<br>
;9th level, Enlightened one
0x1F - No Evil, No Good, No Chaotic, No Lawful, No Neutral<br>
:The priest has had a spiritual enlightenment and now understands the desings and plans of his god. The priest gets ??
|}<br><br>
 
{| border=1 cellpadding=10 cellspading=1|
;12th level, Talk in languages
|AlignRstrctType<br><br><br><br><br><br><br>||Possible Values:<br><br>
:Priest gains the ability to "talk in languages", which is actually just babbling and odd noises, in order to confuse the listener. Confusion 1/day
0x0 None<br>
 
0x1 = Law/Chaos<br>
;15th level, Word of god
0x2 = Good/Evil<br>
:Priests power with words has grown in to the point where he actually can make people do like he wants.
0x3 = Both<br>
:(mass) Charm person 1/day
|}
 
;18th level, Visions
:The priest believes that he sees visions or omens from his god everywhere. He might believe he is the chosen one of the god or a prophet. This gives him an aura of courage (same as paladin..)
 
== Notes ==
 
:Power of Faith and Way with the Words feats propably need some custom scripting to be done. Cannot be done in 2da's.

Latest revision as of 11:08, 16 March 2016

Priests serve in various religious organizations and act as a medium between the people and their God or gods. Priests can act many different roles, but they all have in common a power amongst the believers. Priests are usually held in high esteem and common people fear and obey their every word, fearing some retribution of their God if they don't.


Overview[edit]

Requirements[edit]

None.


Class Features[edit]

Hit Dice: 6
BAB: Low
High Saves: Will, Fortitude
Weapon and Armor proficiency: Armor(Light), Shield, Weapon(Simple).
Class Skills: Bluff, Concentration, Diplomacy, Intimidation, Lore, Perform
Skill points: 6 + Int modifier
Primary stat: CHA
Default stats: str 10 dex 10 con 12 wis 14 int 14 cha 16

Class abilities[edit]

Power of Faith
Can add their priest level to Will saves.


Bonus feats[edit]

Priest gains bonus feats every third level.
1st level, Power of Faith
The Priest has a faith for the protection and the righteousness of his god and his cause. Because of this, the mind of the priest is very hard to change or sway and he can add his priest level to all will saves.
3rd level, Way with the Words
Priest has a way with the words, that captures the listeners when he's giving his sermons and makes them believe every word he says. Priest can add his priest level to all diplomacy checks.
6th level, Pious strength
Priests faith for his righteousness and his god makes him strong and resilient when facing overwhelming situations. Priest gains use of divine power 1/day
9th level, Enlightened one
The priest has had a spiritual enlightenment and now understands the desings and plans of his god. The priest gets ??
12th level, Talk in languages
Priest gains the ability to "talk in languages", which is actually just babbling and odd noises, in order to confuse the listener. Confusion 1/day
15th level, Word of god
Priests power with words has grown in to the point where he actually can make people do like he wants.
(mass) Charm person 1/day
18th level, Visions
The priest believes that he sees visions or omens from his god everywhere. He might believe he is the chosen one of the god or a prophet. This gives him an aura of courage (same as paladin..)

Notes[edit]

Power of Faith and Way with the Words feats propably need some custom scripting to be done. Cannot be done in 2da's.