CW:NWN2/Classes/Priest: Difference between revisions
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'''Priests''' serve in various religious organizations and act as a medium between the people and their God or gods. Priests can act many different roles, but they all have in common a power amongst the believers. Priests are usually held in high esteem and common people fear and obey their every word, fearing some retribution of their God if they don't. | |||
== Overview == | == Overview == | ||
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:'''High Saves''': Will, Fortitude | :'''High Saves''': Will, Fortitude | ||
:'''Weapon and Armor proficiency''': Armor(Light), Shield, Weapon(Simple). | :'''Weapon and Armor proficiency''': Armor(Light), Shield, Weapon(Simple). | ||
:'''Class Skills''': Bluff, Concentration, Diplomacy, Intimidation, Lore | :'''Class Skills''': Bluff, Concentration, Diplomacy, Intimidation, Lore, Perform | ||
:'''Skill points''': 6 + Int modifier | :'''Skill points''': 6 + Int modifier | ||
:'''Primary stat''': CHA | :'''Primary stat''': CHA |
Latest revision as of 11:08, 16 March 2016
Priests serve in various religious organizations and act as a medium between the people and their God or gods. Priests can act many different roles, but they all have in common a power amongst the believers. Priests are usually held in high esteem and common people fear and obey their every word, fearing some retribution of their God if they don't.
Overview[edit]
Requirements[edit]
None.
Class Features[edit]
- Hit Dice: 6
- BAB: Low
- High Saves: Will, Fortitude
- Weapon and Armor proficiency: Armor(Light), Shield, Weapon(Simple).
- Class Skills: Bluff, Concentration, Diplomacy, Intimidation, Lore, Perform
- Skill points: 6 + Int modifier
- Primary stat: CHA
- Default stats: str 10 dex 10 con 12 wis 14 int 14 cha 16
Class abilities[edit]
- Power of Faith
- Can add their priest level to Will saves.
Bonus feats[edit]
- Priest gains bonus feats every third level.
- 1st level, Power of Faith
- The Priest has a faith for the protection and the righteousness of his god and his cause. Because of this, the mind of the priest is very hard to change or sway and he can add his priest level to all will saves.
- 3rd level, Way with the Words
- Priest has a way with the words, that captures the listeners when he's giving his sermons and makes them believe every word he says. Priest can add his priest level to all diplomacy checks.
- 6th level, Pious strength
- Priests faith for his righteousness and his god makes him strong and resilient when facing overwhelming situations. Priest gains use of divine power 1/day
- 9th level, Enlightened one
- The priest has had a spiritual enlightenment and now understands the desings and plans of his god. The priest gets ??
- 12th level, Talk in languages
- Priest gains the ability to "talk in languages", which is actually just babbling and odd noises, in order to confuse the listener. Confusion 1/day
- 15th level, Word of god
- Priests power with words has grown in to the point where he actually can make people do like he wants.
- (mass) Charm person 1/day
- 18th level, Visions
- The priest believes that he sees visions or omens from his god everywhere. He might believe he is the chosen one of the god or a prophet. This gives him an aura of courage (same as paladin..)
Notes[edit]
- Power of Faith and Way with the Words feats propably need some custom scripting to be done. Cannot be done in 2da's.