CW:NWN2/Classes/Priest

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Column Value Explanation Note
*void* XX Row's ID (unique) -
Label Priest Indicative name of the class -
Name 16777225 Index in the TLK file of the class' name (1st letter capital) -
Plural 16777226 Index in the TLK file of the class' name (plural) -
Lower 16777227 Index in the TLK file of the class' name (no capital letters) -
Description 16777228 Index in the TLK file of the class' description -
Icon ic_b_xx Icon's name (TGA file), in this case ic_b_xx.tga -
BorderedIcon ic_xx Bordered icon name (TGA file), in this case ic_xx.tga -
HitDie 6 HitDie (that is: how many HP a class can take for each level) Without CON bonus
AttackBonusTable CLS_ATK_3 Base Attack Bonus for the various levels If you prefere, you can use other classes' 2DAs
FeatsTable CLS_FEAT_PRI Available feats for the class -
SavingThrowTable CLS_SAVTHR_PRI Class's Base Saving Throws for each level -
SkillsTable CLS_SKILL_PRI Class's skills -
BonusFeatsTable CLS_BFEAT_PRI Number of bonus feats given at each level They are bonus feats, but they are allways listed in the CLS_FEAT_XX 2DA
SkillPointBase 6 Number of skill points given at each level Without INT bonus
SpellGainTable **** Number of available spells for class's level/spell In this case the value is void (****), but can be setted as CLS_SPGN_XX
SpellKnownTable **** Number of spells knew for class's level/spell In this case the value is void (****), but can be setted as CLS_SPKN_XX
PlayerClass 1 1 = Playable class, 0 = Not playable class -
SpellCaster 0 1 = Can cast spells, 0 = Cannot cast spell -
MetaMagicAllowed 0 1 = Can cast metamagic spells, 0 = Cannot cast metamagic spells -
MemorizesSpells 0 1 = The character must memorize the spells that want to cast (i.e. Wizard), 0 = Directly casts spells (i.e. Sourcer) -
HasArcane 0 1 = Casts arcane spells, 0 = Doesen't cast arcane spells -
HasDivine 0 1 = Casts divine spells, 0 = Doesen't cast divine spells -
HasSpontaneousSpells **** List of Spontaneous Spells In this case the value is void (****), but can be setted as CLS_SPON_XX
SpellSwapMinLvl **** Minimum level for spell swap The first level at which the character gets to swap one spell for another of their choice
SpellSwapLvlInterval **** Level interval for spell swap How many levels after the first the character gets to swap one more spell
SpellSwapLvlDiff **** Spell swap difficulty level When the character gets to swap a spell, it must be at least this many difficulty levels below their current highest casting level
AllSpellsKnown 0 True/False of whether the character knows all spells that are available to his spellcasting class This is 0 if the character is not a spellcasting class or needs to select spells at level up (like a sorcerer) or 1 if spells need not be selected (cleric or druid).
HasInfiniteSpells 0 1 = Infinite spells, 0 = Finite spells -
HasDomains 0 1 = The PC has domains (i.e. Cleric), 0 = The PC hasn't domains (i.e. Sourcer) -
HasSchool 0 1 = The PC has Schools of Magic (i.e. Sourcer), 0 = The PC hasn't Schools of Magic (i.e. Cleric) -
HasFamiliar 0 1 = The PC has a familiar (i.e. Sourcer), 0 = The PC hasn't a familiar (i.e. Ranger) -
HasAnimalCompanion 0 1 = The PC has an animal companion (i.e. Ranger), 0 = The PC hasn't an animal companion (i.e. Sourcer) -
Str 10 Suggested model of STRENGHT -
Dex 12 Suggested model of DEXTERITY -
Con 10 Suggested model of CONSTITUTION -
Wis 16 Suggested model of WISDOM -
Int 12 Suggested model of INTELLIGENCE -
Cha 16 Suggested model of CHARISM -
PrimaryAbil CHA Primary ability STR,DEX,CON,WIS,INT,CHA
SpellAbil **** Ability-key for casting spells STR,DEX,CON,WIS,INT,CHA
AlignRestrict 0x00 Alignment Restriction See separated table
AlignRstrctType 0x0 Alignment Restriction Type See separated table
InvertRestrict 0 Inverts the Alignment Restrictions. 1 = Yes, 0 = No -
Constant CLASS_TYPE_PRIEST Class's constant. Purely indicative It has no value in NWScript
EffCRLvl01 1 Effective Challenge rating for level 1 Used to measure the difficulty of a NPC when the player examines it.

A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.

EffCRLvl20 20 Effective Challenge Rating for level 20 Used to measure the difficulty of a NPC when the player examines it.

A EffCRlvl03 of 2 means that the CR for the third level of that class is equivalent to the CR of the second level of a common class.

PreReqTable **** Prerequirements table (only for prestigious classes) In this case the value is void (****), but can be set to CLS_PRES_XX
MaxLevel 0 Maximum level for the class. 0 = infinite, else as specified -
XPPenalty 0 Experience penality (in points). Used for classes with LEP > 1 -
BonusSpellcasterLevelTable **** ??? Bonus spell table. Used in prestige classes like Eldritch Knight that provide bonus spells based on a previous spellcasting class.
ArcSpellLvlMod 0 ??? Don't know, but all classes have 0
DivSpellLvlMod 0 ??? Don't know, but all classes have 0
EpicLevel -1 At what level the class becomes epic. -1 = level 21°, otherwise as specified -
Package XX Suggested class's Model. See: packages.2DA
FEATPracticedSpellcaster **** Practiced Spell Caster feat If class uses Practiced Spell Caster feat, add feat's row number from feat.2da
FEATExtraSlot **** Extra Slot feat If class uses Extra Slot feat, add feat's row number from feat.2da
FEATArmoredCaster **** Armored Caster feat If class uses Armored Caster feat, add feat's row number from feat.2da
CharGen_Chest nw_armor_pri This is the clothing that the PC appears in on the creation screens. Possibly affects what the character is wearing on creation as well. See: chargenclothes.2da
CharGen_Feet **** ??? Don't know, but all classes have ****
CharGen_Hands **** ??? Don't know, but all classes have ****
CharGen_Cloak **** ??? Don't know, but all classes have ****
CharGen_Head **** ??? Don't know, but all classes have ****

NOTA.1: xx e XX means the first letters of our class. xx and XX are purely indicative

AlignRestrict

































Possible Values:

0x00 - No restrictions
0x01 - No Neutral
0x02 - No Lawful
0x03 - No Lawful, No Neutral
0x04 - No Chaotic
0x05 - No Chaotic, No Neutral
0x06 - No Chaotic, No Lawful
0x07 - No Chaotic, No Lawful, No Neutral
0x08 - No Good
0x09 - No Good, No Neutral
0x0A - No Good, No Lawful
0x0B - No Good, No Lawful, No Neutral
0x0C - No Good, No Chaotic
0x0D - No Good, No Chaotic, No Neutral
0x0E - No Good, No Chaotic, No Lawful
0x0F - No Good, No Chaotic, No Lawful, No Neutral
0x10 - No Evil
0x11 - No Evil, No Neutral
0x12 - No Evil, No Lawful
0x13 - No Evil, No Lawful, No Neutral
0x14 - No Evil, No Chaotic
0x15 - No Evil, No Chaotic, No Neutral
0x16 - No Evil, No Chaotic, No Lawful
0x17 - No Evil, No Chaotic, No Lawful, No Neutral
0x18 - No Evil, No Good
0x19 - No Evil, No Good, No Neutral
0x1A - No Evil, No Good, No Lawful
0x1B - No Evil, No Good, No Lawful, No Neutral
0x1C - No Evil, No Good, No Chaotic
0x1D - No Evil, No Good, No Chaotic, No Neutral
0x1E - No Evil, No Good, No Chaotic, No Lawful
0x1F - No Evil, No Good, No Chaotic, No Lawful, No Neutral



AlignRstrctType






Possible Values:

0x0 None
0x1 = Law/Chaos
0x2 = Good/Evil
0x3 = Both